activity
20222026
most citedTwo-person Graph Convolutional Network for Skeleton-based Human Interaction Recognition

38 citations · 38 across the 7 of their papers we have counts for

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6 papers · 1 filter

cs.CV2026

Video as Natural Augmentation: Towards Unified AI-Generated Image and Video Detection

Zhengcen Li, Chenyang Jiang, Liangxu Su +4

AI-generated content (AIGC) is rapidly improving, creating an urgent need for detectors that generalize across data sources, deployment pipelines, and visual modalities. A strongly…

cs.CV2026

Preserving Forgery Artifacts: AI-Generated Video Detection at Native Scale

Zhengcen Li, Chenyang Jiang, Hang Zhao +7

The rapid advancement of video generation models has enabled the creation of highly realistic synthetic media, raising significant societal concerns regarding the spread of misinfo…

cs.CV2025

Rectifying Soft-Label Entangled Bias in Long-Tailed Dataset Distillation

Chenyang Jiang, Hang Zhao, Xinyu Zhang +4

Dataset distillation compresses large-scale datasets into compact, highly informative synthetic data, significantly reducing storage and training costs. However, existing research…

cs.CV2025

Parameterizing Dataset Distillation via Gaussian Splatting

Chenyang Jiang, Zhengcen Li, Hang Zhao +3

Dataset distillation aims to compress training data while preserving training-aware knowledge, alleviating the reliance on large-scale datasets in modern model training. Dataset pa…

cs.CV2024

Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graph

Zhengcen Li, Xinle Chang, Yueran Li +1

Group Activity Recognition aims to understand collective activities from videos. Existing solutions primarily rely on the RGB modality, which encounters challenges such as backgrou…

cs.CV2022★ 38 cited

Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognition

Zhengcen Li, Yueran Li, Linlin Tang +2

Graph convolutional networks (GCNs) have been the predominant methods in skeleton-based human action recognition, including human-human interaction recognition. However, when deali…