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cs.CV2025
PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR Texture
Xiaokang Wei, Bowen Zhang, Xianghui Yang +4
Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intert…
cs.CV2025
Nautilus: Locality-aware Autoencoder for Scalable Mesh Generation
Yuxuan Wang, Xuanyu Yi, Haohan Weng +6
Triangle meshes are fundamental to 3D applications, enabling efficient modification and rasterization while maintaining compatibility with standard rendering pipelines. However, cu…
cs.CV2024
SIR: Multi-view Inverse Rendering with Decomposable Shadow Under Indoor Intense Lighting
Xiaokang Wei, Zhuoman Liu, Ping Li +1
We propose SIR, an efficient method to decompose differentiable shadows for inverse rendering on indoor scenes using multi-view data, addressing the challenges in accurately decomp…