activity
20242026
most citedGaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting

8 citations · 10 across the 5 of their papers we have counts for

collaborators

5 papers

cs.CV2026

Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Data

Yizhao Xu, Hongyuan Zhu, Caiyun Liu +6

3D editing refers to the ability to apply local or global modifications to 3D assets. Effective 3D editing requires maintaining semantic consistency by performing localized changes…

cs.GR2025

AvatarBrush: Monocular Reconstruction of Gaussian Avatars with Intuitive Local Editing

Mengtian Li, Shengxiang Yao, Yichen Pan +4

The efficient reconstruction of high-quality and intuitively editable human avatars presents a pressing challenge in the field of computer vision. Recent advancements, such as 3DGS…

cs.GR2025

AniGaussian: Animatable Gaussian Avatar with Pose-guided Deformation

Mengtian Li, Shengxiang Yao, Chen Kai +3

Recent advancements in Gaussian-based human body reconstruction have achieved notable success in creating animatable avatars. However, there are ongoing challenges to fully exploit…

cs.CV2024★ 2 cited

Infinite Motion: Extended Motion Generation via Long Text Instructions

Mengtian Li, Chengshuo Zhai, Shengxiang Yao +3

In the realm of motion generation, the creation of long-duration, high-quality motion sequences remains a significant challenge. This paper presents our groundbreaking work on "Inf…

cs.CV2024★ 8 cited

GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting

Mengtian Li, Shengxiang Yao, Zhifeng Xie +1

In this work, we propose a novel clothed human reconstruction method called GaussianBody, based on 3D Gaussian Splatting. Compared with the costly neural radiance based models, 3D…