14 citations · 16 across the 10 of their papers we have counts for
7 papers · 1 filter
VacuumVLA: Boosting VLA Capabilities via a Unified Suction and Gripping Tool for Complex Robotic Manipulation
Hui Zhou, Siyuan Huang, Minxing Li +3
Vision Language Action models have significantly advanced general purpose robotic manipulation by harnessing large scale pretrained vision and language representations. Among exist…
Hierarchical Transformers for Unsupervised 3D Shape Abstraction
Aditya Vora, Lily Goli, Andrea Tagliasacchi +1
We introduce HiT, a novel hierarchical neural field representation for 3D shapes that learns general hierarchies in a coarse-to-fine manner across different shape categories in an…
Advances in 4D Representation: Geometry, Motion, and Interaction
Mingrui Zhao, Sauradip Nag, Kai Wang +5
We present a survey on 4D generation and reconstruction, a fast-evolving subfield of computer graphics whose developments have been propelled by recent advances in neural fields, g…
ASIA: Adaptive 3D Segmentation using Few Image Annotations
Sai Raj Kishore Perla, Aditya Vora, Sauradip Nag +2
We introduce ASIA (Adaptive 3D Segmentation using few Image Annotations), a novel framework that enables segmentation of possibly non-semantic and non-text-describable "parts" in 3…
Break Stylistic Sophon: Are We Really Meant to Confine the Imagination in Style Transfer?
Gary Song Yan, Yusen Zhang, Jinyu Zhao +9
In this pioneering study, we introduce StyleWallfacer, a groundbreaking unified training and inference framework, which not only addresses various issues encountered in the style t…
In-2-4D: Inbetweening from Two Single-View Images to 4D Generation
Sauradip Nag, Daniel Cohen-Or, Hao Zhang +1
We pose a new problem, In-2-4D, for generative 4D (i.e., 3D + motion) inbetweening to interpolate two single-view images. In contrast to video/4D generation from only text or a sin…
Articulate That Object Part (ATOP): 3D Part Articulation via Text and Motion Personalization
Aditya Vora, Sauradip Nag, Kai Wang +1
We present ATOP (Articulate That Object Part), a novel few-shot method based on motion personalization to articulate a static 3D object with respect to a part and its motion as pre…