activity
20232026
most citedGSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction

6 citations · 14 across the 15 of their papers we have counts for

collaborators

17 papers

cs.CV2026

Qwen-Image-Agent: Bridging the Context Gap in Real-World Image Generation

Zekai Zhang, Jiahao Li, Jie Zhang +18

While text-to-image (T2I) models have achieved remarkable progress, they struggle with real-world requests that are often underspecified, implicit, or dependent on up-to-date knowl…

cs.CV2026

Qwen-Image-2.0-RL Technical Report

Yixian Xu, Kaiyuan Gao, Yuxiang Chen +25

We present Qwen-Image-2.0-RL, a post-training pipeline that applies reinforcement learning from human feedback (RLHF) and on-policy distillation (OPD) to improve both the visual qu…

cs.CV2026

Qwen-Image-Bench: From Generation to Creation in Text-to-Image Evaluation

Niantong Li, Guangzheng Hu, Weixu Qiao +35

Text-to-Image generation has evolved from basic image synthesis into a frequently used core capability in professional creative workflows, where simple text-image alignment can no…

cs.CV2026

Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation

Jie Zhang, Xiaoyue Chen, Anzhe Chen +36

We introduce Qwen-RobotWorld, a language-conditioned video world model for embodied intelligence. With natural language as a unified action interface, it predicts physically ground…

cs.CV2026

Qwen-Image-Flash: Rethinking the Training Recipe for Few-Step Distillation

Tianhe Wu, Kun Yan, Zikai Zhou +23

Few-step distillation has emerged as a critical component in the development of advanced visual generative foundation models, substantially reducing inference overhead while enabli…

cs.CV2026

Qwen-Image-VAE-2.0 Technical Report

Zekai Zhang, Deqing Li, Kuan Cao +27

We present Qwen-Image-VAE-2.0, a suite of high-compression Variational Autoencoders (VAEs) that achieve significant advances in both reconstruction fidelity and diffusability. To a…

cs.CV2026

Qwen-Image-2.0 Technical Report

Bing Zhao, Chenfei Wu, Deqing Li +72

We present Qwen-Image-2.0, an omni-capable image generation foundation model that unifies high-fidelity generation and precise image editing within a single framework. Despite rece…

cs.CV2025

GVLM: Geometry Grounded Vision Language Model with Unified 3D Reconstruction and Spatial Reasoning

Wenbo Hu, Jingli Lin, Yilin Long +7

Vision-Language Models (VLMs) still lack robustness in spatial intelligence, demonstrating poor performance on spatial understanding and reasoning tasks. We attribute this gap to t…

cs.GR2025

ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting

Ruijie Zhu, Mulin Yu, Linning Xu +5

3D Gaussian Splatting is renowned for its high-fidelity reconstructions and real-time novel view synthesis, yet its lack of semantic understanding limits object-level perception. I…

cs.CV2025

MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation

Kerui Ren, Jiayang Bai, Linning Xu +4

Object compositing offers significant promise for augmented reality (AR) and embodied intelligence applications. Existing approaches predominantly focus on single-image scenarios o…

cs.GR2025★ 3 cited

Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes

Xijie Yang, Linning Xu, Lihan Jiang +2

3D Gaussian Splatting (3DGS) enables the reconstruction of intricate digital 3D assets from multi-view images by leveraging a set of 3D Gaussian primitives for rendering. Its expli…

cs.CV2025

AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views

Lihan Jiang, Yucheng Mao, Linning Xu +9

We introduce AnySplat, a feed forward network for novel view synthesis from uncalibrated image collections. In contrast to traditional neural rendering pipelines that demand known…

cs.CV2025

Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration

Zilong Huang, Jun He, Junyan Ye +4

The reconstruction of immersive and realistic 3D scenes holds significant practical importance in various fields of computer vision and computer graphics. Typically, immersive and…

cs.CV2024

Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes

Lihan Jiang, Kerui Ren, Mulin Yu +6

Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on sin…

cs.CV2024★ 5 cited

Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

Kerui Ren, Lihan Jiang, Tao Lu +4

The recent 3D Gaussian splatting (3D-GS) has shown remarkable rendering fidelity and efficiency compared to NeRF-based neural scene representations. While demonstrating the potenti…

cs.CV2024★ 6 cited

GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction

Mulin Yu, Tao Lu, Linning Xu +3

Presenting a 3D scene from multiview images remains a core and long-standing challenge in computer vision and computer graphics. Two main requirements lie in rendering and reconstr…

cs.CV2023

MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond

Yixuan Li, Lihan Jiang, Linning Xu +4

Neural radiance fields (NeRF) and its subsequent variants have led to remarkable progress in neural rendering. While most of recent neural rendering works focus on objects and smal…