3 citations · 3 across the 4 of their papers we have counts for
7 papers
GVLM: Geometry Grounded Vision Language Model with Unified 3D Reconstruction and Spatial Reasoning
Wenbo Hu, Jingli Lin, Yilin Long +7
Vision-Language Models (VLMs) still lack robustness in spatial intelligence, demonstrating poor performance on spatial understanding and reasoning tasks. We attribute this gap to t…
ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting
Ruijie Zhu, Mulin Yu, Linning Xu +5
3D Gaussian Splatting is renowned for its high-fidelity reconstructions and real-time novel view synthesis, yet its lack of semantic understanding limits object-level perception. I…
MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation
Kerui Ren, Jiayang Bai, Linning Xu +4
Object compositing offers significant promise for augmented reality (AR) and embodied intelligence applications. Existing approaches predominantly focus on single-image scenarios o…
Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes
Xijie Yang, Linning Xu, Lihan Jiang +2
3D Gaussian Splatting (3DGS) enables the reconstruction of intricate digital 3D assets from multi-view images by leveraging a set of 3D Gaussian primitives for rendering. Its expli…
AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views
Lihan Jiang, Yucheng Mao, Linning Xu +9
We introduce AnySplat, a feed forward network for novel view synthesis from uncalibrated image collections. In contrast to traditional neural rendering pipelines that demand known…
Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration
Zilong Huang, Jun He, Junyan Ye +4
The reconstruction of immersive and realistic 3D scenes holds significant practical importance in various fields of computer vision and computer graphics. Typically, immersive and…