7 citations · 7 across the 5 of their papers we have counts for
5 papers · 1 filter
Rotated Lights for Consistent and Efficient 2D Gaussians Inverse Rendering
Geng Lin, Matthias Zwicker
Inverse rendering aims to decompose a scene into its geometry, material properties and light conditions under a certain rendering model. It has wide applications like view synthesi…
GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera
Jiaye Wu, Saeed Hadadan, Geng Lin +5
Inverse rendering of indoor scenes remains challenging due to the ambiguity between reflectance and lighting, exacerbated by inter-reflections among multiple objects. While natural…
Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives
Alex Hanson, Allen Tu, Geng Lin +3
3D Gaussian Splatting (3D-GS) is a recent 3D scene reconstruction technique that enables real-time rendering of novel views by modeling scenes as parametric point clouds of differe…
OmnimatteRF: Robust Omnimatte with 3D Background Modeling
Geng Lin, Chen Gao, Jia-Bin Huang +4
Video matting has broad applications, from adding interesting effects to casually captured movies to assisting video production professionals. Matting with associated effects such…
Inverse Global Illumination using a Neural Radiometric Prior
Saeed Hadadan, Geng Lin, Jan Novák +2
Inverse rendering methods that account for global illumination are becoming more popular, but current methods require evaluating and automatically differentiating millions of path…