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20242026
most citedExperimental Evaluation of Interactive Edge/Cloud Virtual Reality Gaming over Wi-Fi using Unity Render Streaming

21 citations · 21 across the 6 of their papers we have counts for

collaborators

7 papers

cs.NI2026

BRAVR: An AP-Assisted Online DRL Mechanism for Interactive VR Bitrate Adaptation over Wi-Fi

Miguel Casasnovas, Francesc Wilhelmi, Boris Bellalta

Interactive virtual reality (VR) streaming over Wi-Fi requires stringent latency and reliability guarantees, which become increasingly difficult to achieve under dynamic channel co…

cs.NI2026

Decentralized Spatial Reuse Optimization in Wi-Fi: An Internal Regret Minimization Approach

Francesc Wilhelmi, Boris Bellalta, Miguel Casasnovas +2

Spatial Reuse (SR) is a cost-effective technique for improving spectral efficiency in dense IEEE 802.11 deployments by enabling simultaneous transmissions. However, the decentraliz…

cs.NI2025

Performance Evaluation of Multi-Armed Bandit Algorithms for Wi-Fi Channel Access

Miguel Casasnovas, Francesc Wilhelmi, Richard Combes +6

The adoption of dynamic, self-learning solutions for real-time wireless network optimization has recently gained significant attention due to the limited adaptability of existing p…

cs.NI2025

Can cloud-based VR streaming handle Wi-Fi OBSS contention?

Miguel Casasnovas, Marc Carrascosa-Zamacois, Boris Bellalta

This paper experimentally analyzes the negative impact of contention caused by neighboring Wi-Fi networks operating on overlapping channels on Virtual Reality (VR) streaming over W…

cs.NI2025

NeSt-VR: An Adaptive Bitrate Algorithm for Wireless Virtual Reality Streaming

Miguel Casasnovas, Ferran Maura, Isjtar Vandebroeck +3

Interactive Virtual Reality (VR) streaming over wireless links requires both high frame rates and low motion-to-photon latency, requirements that are difficult to sustain under cha…

cs.NI2024

Experimenting with Adaptive Bitrate Algorithms for Virtual Reality Streaming over Wi-Fi

Ferran Maura, Miguel Casasnovas, Boris Bellalta

Interactive Virtual Reality (VR) streaming over Wi-Fi networks encounters significant challenges due to bandwidth fluctuations caused by channel contention and user mobility. Adapt…

cs.NI2024★ 21 cited

Experimental Evaluation of Interactive Edge/Cloud Virtual Reality Gaming over Wi-Fi using Unity Render Streaming

Miguel Casasnovas, Costas Michaelides, Marc Carrascosa-Zamacois +1

Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR exp…