28 citations · 29 across the 8 of their papers we have counts for
4 papers · 1 filter
Motion Generation Review: Exploring Deep Learning for Lifelike Animation with Manifold
Jiayi Zhao, Dongdong Weng, Qiuxin Du +1
Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike…
AI as a Bridge Across Ages: Exploring The Opportunities of Artificial Intelligence in Supporting Inter-Generational Communication in Virtual Reality
Qiuxin Du, Xiaoying Wei, Jiawei Li +4
Inter-generational communication is essential for bridging generational gaps and fostering mutual understanding. However, maintaining it is complex due to cultural, communicative,…
LoDAvatar: Hierarchical Embedding and Selective Detail Enhancement for Adaptive Levels of Detail Gaussian Avatars
Xiaonuo Dongye, Hanzhi Guo, Le Luo +5
With the advancement of virtual reality, the demand for 3D human avatars is increasing. The emergence of Gaussian Splatting technology has enabled the rendering of Gaussian avatars…
LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults
Qiuxin Du, Zhen Song, Haiyan Jiang +3
The decline of cognitive inhibition significantly impacts older adults' quality of life and well-being, making it a vital public health problem in today's aging society. Previous r…