3 papers
cs.LG2025
DSD: A Distributed Speculative Decoding Solution for Edge-Cloud Agile Large Model Serving
Fengze Yu, Leshu Li, Brad McDanel +1
Large language model (LLM) inference often suffers from high decoding latency and limited scalability across heterogeneous edge-cloud environments. Existing speculative decoding (S…
cs.AR2025
RTGS: Real-Time 3D Gaussian Splatting SLAM via Multi-Level Redundancy Reduction
Leshu Li, Jiayin Qin, Jie Peng +8
3D Gaussian Splatting (3DGS) based Simultaneous Localization and Mapping (SLAM) systems can largely benefit from 3DGS's state-of-the-art rendering efficiency and accuracy, but have…
cs.GR2025
Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VR
Zhifan Ye, Yonggan Fu, Jingqun Zhang +8
The rapidly advancing field of Augmented and Virtual Reality (AR/VR) demands real-time, photorealistic rendering on resource-constrained platforms. 3D Gaussian Splatting, deliverin…