2 citations · 2 across the 7 of their papers we have counts for
10 papers
Unravel: Recovering an Interactive 3D Scene from a Single Image
Hui Shan, Keyang Luo, Binjia Zhou +10
We present Unravel, a training-free framework that turns a single image into an interactive 3D scene, where every object is an independent and movable asset. Existing generators ei…
Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generation
Zesong Yang, Weikai Chen, Liyuan Cui +10
Long-horizon camera-controlled video generation requires recovering previously observed content from an ever-growing visual history. Existing approaches either search historical co…
Scenix: Sparse-View 3D Scene Reconstruction via Executable Scene Programs
Kai Li, Lutao Jiang, Zhenyang Li +10
Synthesizing a structured and editable 3D indoor scene from a few uncalibrated RGB views requires more than generating high-quality individual assets: a system must infer the room…
SAP: Segment Any 4K Panorama
Lutao Jiang, Zidong Cao, Weikai Chen +14
Promptable instance segmentation is widely adopted in embodied and AR systems, yet the performance of foundation models trained on perspective imagery often degrades on 360° panora…
CanoVerse: 3D Object Scalable Canonicalization and Dataset for Generation and Pose
Li Jin, Yuchen Yang, Weikai Chen +11
3D learning systems implicitly assume that objects occupy a coherent reference frame. Nonetheless, in practice, every asset arrives with an arbitrary global rotation, and models ar…
Interact3D: Compositional 3D Generation of Interactive Objects
Hui Shan, Keyang Luo, Ming Li +4
Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets. However, generating 3D compositional objects from single images--particularly u…
CoSMo3D: Open-World Promptable 3D Semantic Part Segmentation through LLM-Guided Canonical Spatial Modeling
Li Jin, Weikai Chen, Yujie Wang +7
Open-world promptable 3D semantic segmentation remains brittle as semantics are inferred in the input sensor coordinates. Yet, humans, in contrast, interpret parts via functional r…
CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation
Chenyu Liu, Hongze Chen, Jingzhi Bao +7
Despite major advances brought by diffusion-based models, current 3D texture generation systems remain hindered by cross-view inconsistency -- textures that appear convincing from…
LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context
Jingzhi Bao, Hongze Chen, Lingting Zhu +10
Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR texture…
Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes
Yuhan Wang, Weikai Chen, Zeyu Hu +19
In user-generated-content (UGC) applications, non-expert users often rely on image-to-3D generative models to create 3D assets. In this context, primitive-based shape abstraction o…