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cs.CV2025
CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation
Chenyu Liu, Hongze Chen, Jingzhi Bao +7
Despite major advances brought by diffusion-based models, current 3D texture generation systems remain hindered by cross-view inconsistency -- textures that appear convincing from…
cs.CV2025
LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context
Jingzhi Bao, Hongze Chen, Lingting Zhu +10
Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR texture…
cs.CV2024★ 1 cited
GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering
Hongze Chen, Zehong Lin, Jun Zhang
We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading to achieve photo-realistic novel view synthesis and relightin…