5 papers
Taming Camera-Controlled Video Generation with Verifiable Geometry Reward
Zhaoqing Wang, Xiaobo Xia, Zhuolin Bie +4
Recent advances in video diffusion models have remarkably improved camera-controlled video generation, but most methods rely solely on supervised fine-tuning (SFT), leaving online…
SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splatting
Zihui Gao, Jia-Wang Bian, Guosheng Lin +2
Surface reconstruction and novel view rendering from sparse-view images are challenging. Signed Distance Function (SDF)-based methods struggle with fine details, while 3D Gaussian…
Revisiting Depth Representations for Feed-Forward 3D Gaussian Splatting
Duochao Shi, Weijie Wang, Donny Y. Chen +4
Depth maps are widely used in feed-forward 3D Gaussian Splatting (3DGS) pipelines by unprojecting them into 3D point clouds for novel view synthesis. This approach offers advantage…
ProtoGS: Efficient and High-Quality Rendering with 3D Gaussian Prototypes
Zhengqing Gao, Dongting Hu, Jia-Wang Bian +5
3D Gaussian Splatting (3DGS) has made significant strides in novel view synthesis but is limited by the substantial number of Gaussian primitives required, posing challenges for de…
Hyper3D: Efficient 3D Representation via Hybrid Triplane and Octree Feature for Enhanced 3D Shape Variational Auto-Encoders
Jingyu Guo, Sensen Gao, Jia-Wang Bian +4
Recent 3D content generation pipelines often leverage Variational Autoencoders (VAEs) to encode shapes into compact latent representations, facilitating diffusion-based generation.…