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20242026
most citedID-Animator: Zero-Shot Identity-Preserving Human Video Generation

6 citations · 8 across the 16 of their papers we have counts for

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11 papers · 1 filter

cs.CV2026

Orbia: Do Generated Videos Form a Consistent 3D World?

Dongyue Lu, Guian Fang, Hur Lim +20

Video generators serve as interactive worlds for exploration and simulation, yet realistic and visually appealing frames do not necessarily depict a consistent 3D world. Existing b…

cs.CV2026

Unravel: Recovering an Interactive 3D Scene from a Single Image

Hui Shan, Keyang Luo, Binjia Zhou +10

We present Unravel, a training-free framework that turns a single image into an interactive 3D scene, where every object is an independent and movable asset. Existing generators ei…

cs.CV2026

Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generation

Zesong Yang, Weikai Chen, Liyuan Cui +10

Long-horizon camera-controlled video generation requires recovering previously observed content from an ever-growing visual history. Existing approaches either search historical co…

cs.CV2026

SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models

Junchao Huang, Guian Fang, Shengju Qian +15

We introduce SolarWM, a fully open foundation for building interactive video world models from data preparation through long-horizon inference. Training across heterogeneous data s…

cs.CV2026

CoverPrune: Coverage-Driven Token Pruning for 3D VLMs via Optimal Transport

Peng Ling, Yingda Yin, Lingting Zhu +5

While 3D Vision-Language Models (3D VLMs) have demonstrated remarkable spatial reasoning capabilities, they suffer from massive visual token counts that create severe computational…

cs.CV2026

Scenix: Sparse-View 3D Scene Reconstruction via Executable Scene Programs

Kai Li, Lutao Jiang, Zhenyang Li +10

Synthesizing a structured and editable 3D indoor scene from a few uncalibrated RGB views requires more than generating high-quality individual assets: a system must infer the room…

cs.CV2026

MSVS-VAE: Multi-Scale Anchored VecSet for High-Fidelity 3D Reconstruction

Dehao Hao, Kaiyi Zhang, Tanghui Jia +10

High-fidelity 3D generative modeling increasingly relies on the latent diffusion paradigm, where the reconstruction quality of the underlying 3D VAE becomes a primary bottleneck. E…

cs.CV2026

PatternGSL: A Structured Specification Language for Template-Free and Simulation-Ready 3D Garments

Zhenyang Li, Lutao Jiang, Yizhou Zhao +4

Reconstructing realistic, physically plausible garments from a single image remains a fundamental challenge. Template-free methods capture surface geometry but lack explicit sewing…

cs.CV2026

OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics

Mingxian Lin, Shengju Qian, Yuqi Liu +9

Vision-language model (VLM) agents are increasingly deployed in interactive game environments. Yet game benchmarks for VLM agents typically report a single first-attempt score per…

cs.CV2026

SAP: Segment Any 4K Panorama

Lutao Jiang, Zidong Cao, Weikai Chen +14

Promptable instance segmentation is widely adopted in embodied and AR systems, yet the performance of foundation models trained on perspective imagery often degrades on 360° panora…

cs.CV2026

AssetFormer: Modular 3D Assets Generation with Autoregressive Transformer

Lingting Zhu, Shengju Qian, Haidi Fan +6

The digital industry demands high-quality, diverse modular 3D assets, especially for user-generated content~(UGC). In this work, we introduce AssetFormer, an autoregressive Transfo…