2 citations · 2 across the 6 of their papers we have counts for
6 papers
ReVSeg: Incentivizing the Reasoning Chain for Video Segmentation with Reinforcement Learning
Yifan Li, Yingda Yin, Lingting Zhu +4
Reasoning-centric video object segmentation is an inherently complex task: the query often refers to dynamics, causality, and temporal interactions, rather than static appearances.…
CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation
Chenyu Liu, Hongze Chen, Jingzhi Bao +7
Despite major advances brought by diffusion-based models, current 3D texture generation systems remain hindered by cross-view inconsistency -- textures that appear convincing from…
LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context
Jingzhi Bao, Hongze Chen, Lingting Zhu +10
Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR texture…
Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes
Yuhan Wang, Weikai Chen, Zeyu Hu +19
In user-generated-content (UGC) applications, non-expert users often rely on image-to-3D generative models to create 3D assets. In this context, primitive-based shape abstraction o…
Large Material Gaussian Model for Relightable 3D Generation
Jingrui Ye, Lingting Zhu, Runze Zhang +5
The increasing demand for 3D assets across various industries necessitates efficient and automated methods for 3D content creation. Leveraging 3D Gaussian Splatting, recent large r…
MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing
Lingting Zhu, Jingrui Ye, Runze Zhang +8
Current methods for 3D generation still fall short in physically based rendering (PBR) texturing, primarily due to limited data and challenges in modeling multi-channel materials.…