19 citations · 21 across the 8 of their papers we have counts for
8 papers
Gaussian-JEPA: Joint-Embedding Predictive Learning for 3D Gaussian Splats
Bin Ren, Qi Ma, Yue Li +7
3D Gaussian Splatting (3DGS) represents 3D content with anisotropic primitives that jointly encode geometry and appearance. Fixed-budget encoders consume sampled observations of Ga…
InStyle: Instant Appearance Stylization of 3D Shapes
Melis Ocal, Xiaoyan Xing, Yue Li +3
3D stylization is central to game development, virtual reality, and digital arts, where the demand for diverse assets calls for scalable methods that support fast, high-fidelity ma…
Chorus: Multi-Teacher Pretraining for Holistic 3D Gaussian Scene Encoding
Yue Li, Qi Ma, Runyi Yang +8
While 3DGS has emerged as a high-fidelity scene representation, encoding rich, general-purpose features directly from its primitives remains under-explored. We address this gap by…
SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting
Mengjiao Ma, Qi Ma, Yue Li +10
3D Gaussian Splatting (3DGS) serves as a highly performant and efficient encoding of scene geometry, appearance, and semantics. Moreover, grounding language in 3D scenes has proven…
SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining
Yue Li, Qi Ma, Runyi Yang +10
Recognizing arbitrary or previously unseen categories is essential for comprehensive real-world 3D scene understanding. Currently, all existing methods rely on 2D or textual modali…
FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training
Ruihong Yin, Vladimir Yugay, Yue Li +2
The field of novel view synthesis from images has seen rapid advancements with the introduction of Neural Radiance Fields (NeRF) and more recently with 3D Gaussian Splatting. Gauss…
ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining
Qi Ma, Yue Li, Bin Ren +5
3D Gaussian Splatting (3DGS) has become the de facto method of 3D representation in many vision tasks. This calls for the 3D understanding directly in this representation space. To…
Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting
Vladimir Yugay, Yue Li, Theo Gevers +1
We present a dense simultaneous localization and mapping (SLAM) method that uses 3D Gaussians as a scene representation. Our approach enables interactive-time reconstruction and ph…