15 citations · 19 across the 18 of their papers we have counts for
5 papers · 1 filter
CoVeR: Coverage-Based Token Pruning for Multi-View 3D Reasoning in VLMs
Nhat-Tan Bui, Varshini Elangovan, Arun Reddy Anugu +7
Representing a 3D scene as multi-view images allows 2D VLMs to reason in 3D by reusing priors from pre-training, sidestepping the scarcity of annotated 3D data. However, it produce…
OpenLongTail: Generative Scaling of Long-Tail Driving Data
Lulin Liu, Nuo Chen, Yan Wang +15
Scaling robust driving policies is fundamentally bottlenecked by the scarcity of edge cases in curated datasets. While the real world continuously captures these critical events, s…
OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies
Chao Wang, Guangyao Ma, John Doublestein +10
Facial rigging - creating FACS-based blendshapes together with inner-mouth geometry (teeth, gums, and tongue) - remains a major bottleneck in 3D character production. Existing pipe…
AssetGen: Deployable 3D Asset Generation at Interactive Speed
Dilin Wang, Xiaoyu Xiang, Kihyuk Sohn +14
While 3D generation is progressing rapidly, recent work has often focused on obtaining high-resolution assets, leaving user experience and deployability as afterthoughts. We presen…
Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion
Zhenggang Tang, Yuehao Wang, Yuchen Fan +9
Recent text-to-scene generation approaches largely reduced the manual efforts required to create 3D scenes. However, their focus is either to generate a scene layout or to generate…