activity
20232026
most citedCoin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning

4 citations · 6 across the 11 of their papers we have counts for

collaborators

12 papers

cs.CV2026

CoGeo-GS: Concept-Driven and Geometry-Aware Multi-Object Removal in 3D Scenes

Yuanxiang Ni, Xianliang Huang, Chenhang Ma +4

Multi-object removal in 3D scenes is challenging due to severe occlusions, semantic entanglement, and the difficulty of maintaining geometric and multi-view consistency. Existing 3…

cs.CV2026

Stereo World Model: Camera-Guided Stereo Video Generation

Yang-Tian Sun, Zehuan Huang, Yifan Niu +4

We present StereoWorld, a camera-conditioned stereo world model that jointly learns appearance and binocular geometry for end-to-end stereo video generation.Unlike monocular RGB or…

cs.CV2026★ 1 cited

Gen3R: 3D Scene Generation Meets Feed-Forward Reconstruction

Jiaxin Huang, Yuanbo Yang, Bangbang Yang +3

We present Gen3R, a method that bridges the strong priors of foundational reconstruction models and video diffusion models for scene-level 3D generation. We repurpose the VGGT reco…

cs.CV2025

VideoSSM: Autoregressive Long Video Generation with Hybrid State-Space Memory

Yifei Yu, Xiaoshan Wu, Xinting Hu +8

Autoregressive (AR) diffusion enables streaming, interactive long-video generation by producing frames causally, yet maintaining coherence over minute-scale horizons remains challe…

cs.CV2025

InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes

Zesong Yang, Bangbang Yang, Wenqi Dong +5

Humans can naturally identify and mentally complete occluded objects in cluttered environments. However, imparting similar cognitive ability to robotics remains challenging even wi…

cs.CV2025

EX-4D: EXtreme Viewpoint 4D Video Synthesis via Depth Watertight Mesh

Tao Hu, Haoyang Peng, Xiao Liu +1

Generating high-quality camera-controllable videos from monocular input is a challenging task, particularly under extreme viewpoint. Existing methods often struggle with geometric…

cs.GR2025

ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies

Jinyan Yuan, Bangbang Yang, Keke Wang +6

Automating immersive VR scene creation remains a primary research challenge. Existing methods typically rely on complex geometry with post-simplification, resulting in inefficient…

cs.CV2025

Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpainting

Jiaxin Huang, Sheng Miao, BangBang Yang +2

Reconstructing 4D dynamic scenes from casually captured monocular videos is valuable but highly challenging, as each timestamp is observed from a single viewpoint. We introduce Viv…

cs.GR2025

HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation

Wenqi Dong, Bangbang Yang, Zesong Yang +5

Scene-level 3D generation represents a critical frontier in multimedia and computer graphics, yet existing approaches either suffer from limited object categories or lack editing f…

cs.GR2024

TexPro: Text-guided PBR Texturing with Procedural Material Modeling

Ziqiang Dang, Wenqi Dong, Zesong Yang +4

In this paper, we present TexPro, a novel method for high-fidelity material generation for input 3D meshes given text prompts. Unlike existing text-conditioned texture generation m…

cs.GR2024★ 4 cited

Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning

Wenqi Dong, Bangbang Yang, Lin Ma +5

As humans, we aspire to create media content that is both freely willed and readily controlled. Thanks to the prominent development of generative techniques, we now can easily util…

cs.CV2023★ 1 cited

DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation

Bangbang Yang, Wenqi Dong, Lin Ma +4

Diffusion-based methods have achieved prominent success in generating 2D media. However, accomplishing similar proficiencies for scene-level mesh texturing in 3D spatial applicatio…