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20232026
most cited3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting

60 citations · 76 across the 21 of their papers we have counts for

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24 papers · 1 filter

cs.CV2026

LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstruction

Zhening Huang, Yueyan Li, Johnathan Chiu +5

We present LiteReality-Agent, an agentic system for reconstructing real indoor environments as realistic, articulated, and simulation-ready 3D scenes from RGB-D scans. At its core,…

cs.CV2026

LiFR v2: Completion-Augmented Event Propagation for High-Rate Dense Prediction

Tao Wan, Xiaoshan Wu, Yifei Yu +6

High-rate dense perception in dynamic environments is limited by the low update rate of RGB cameras, as rapid scene changes can occur between frames. Event cameras offer temporally…

cs.CV2026

Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction

Yang-Tian Sun, Tianjia Liu, Zehuan Huang +7

Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open challenge. A central difficulty lie…

cs.CV2026

Monocular Depth Estimation from a Single Image: Progress and Opportunities

Muxin Liu, Xiaoyang Lyu, Yang-Tian Sun +4

Monocular depth estimation has long stood as a fundamental challenge in computer vision, enabling a wide range of applications including 3D reconstruction, robotics, autonomous dri…

cs.CV2026

OptiGeo: Efficient Monocular Geometry for Embodied Perception in Optically Challenging Scenes

Muxin Liu, Tianbo Liu, Jing Xia +7

Monocular depth estimation has achieved strong open-domain generalization, yet reliable robotic deployment remains difficult in transparent, reflective, and specular environments,…

cs.CV2026

FoundationGeo: Learning Spatial Pixel-Wise Fields for Monocular Metric Geometry

Muxin Liu, Xiaoyang Lyu, Tianhe Ren +7

We present FoundationGeo, a two-stage framework that explicitly bridges relative and metric prediction via spatial calibration and principled data design. Stage 1 learns a high-fid…

cs.CV2026

Geometry-Instructed Video Editing

Chirui Chang, Xiaoyang Lyu, Yi-Hua Huang +7

Object-level geometric edits, including translating, rotating, scaling, duplicating, or removing an object, are routine operations in digital content creation (DCC) workflows, yet…

cs.CV2026

Stabilizing Streaming Video Geometry via Dynamic Feature Normalization

Xiaoyang Lyu, Muxin Liu, Xiaoshan Wu +5

Consistent 3D geometry estimation from streaming RGB input is crucial for real-world applications such as autonomous driving, embodied AI, and large-scale reconstruction. While mod…

cs.CV2026

Articraft: An Agentic System for Scalable Articulated 3D Asset Generation

Matt Zhou, Ruining Li, Xiaoyang Lyu +6

A bottleneck in learning to understand articulated 3D objects is the lack of large and diverse datasets. In this paper, we propose to leverage large language models (LLMs) to close…

cs.CV2026

LiFR-Seg: Anytime High-Frame-Rate Segmentation via Event-Guided Propagation

Xiaoshan Wu, Xiaoyang Lyu, Yifei Yu +3

Dense semantic segmentation in dynamic environments is fundamentally limited by the low-frame-rate (LFR) nature of standard cameras, which creates critical perceptual gaps between…

cs.CV2025

VideoSSM: Autoregressive Long Video Generation with Hybrid State-Space Memory

Yifei Yu, Xiaoshan Wu, Xinting Hu +8

Autoregressive (AR) diffusion enables streaming, interactive long-video generation by producing frames causally, yet maintaining coherence over minute-scale horizons remains challe…

cs.CV2025

EAG3R: Event-Augmented 3D Geometry Estimation for Dynamic and Extreme-Lighting Scenes

Xiaoshan Wu, Yifei Yu, Xiaoyang Lyu +5

Robust 3D geometry estimation from videos is critical for applications such as autonomous navigation, SLAM, and 3D scene reconstruction. Recent methods like DUSt3R demonstrate that…

cs.CV2025

UniSplat: Unified Spatio-Temporal Fusion via 3D Latent Scaffolds for Dynamic Driving Scene Reconstruction

Chen Shi, Shaoshuai Shi, Xiaoyang Lyu +4

Feed-forward 3D reconstruction for autonomous driving has advanced rapidly, yet existing methods struggle with the joint challenges of sparse, non-overlapping camera views and comp…

cs.CV2025

DiST-4D: Disentangled Spatiotemporal Diffusion with Metric Depth for 4D Driving Scene Generation

Jiazhe Guo, Yikang Ding, Xiwu Chen +8

Current generative models struggle to synthesize dynamic 4D driving scenes that simultaneously support temporal extrapolation and spatial novel view synthesis (NVS) without per-sce…

cs.CV2025

MuDG: Taming Multi-modal Diffusion with Gaussian Splatting for Urban Scene Reconstruction

Yingshuang Zou, Yikang Ding, Chuanrui Zhang +6

Recent breakthroughs in radiance fields have significantly advanced 3D scene reconstruction and novel view synthesis (NVS) in autonomous driving. Nevertheless, critical limitations…

cs.CV2024

Deformable Radial Kernel Splatting

Yi-Hua Huang, Ming-Xian Lin, Yang-Tian Sun +4

Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians' inheren…

cs.CV2024

Splatter a Video: Video Gaussian Representation for Versatile Processing

Yang-Tian Sun, Yi-Hua Huang, Lin Ma +3

Video representation is a long-standing problem that is crucial for various down-stream tasks, such as tracking,depth prediction,segmentation,view synthesis,and editing. However, c…

cs.CV2024★ 2 cited

How Far are AI-generated Videos from Simulating the 3D Visual World: A Learned 3D Evaluation Approach

Chirui Chang, Jiahui Liu, Zhengzhe Liu +6

Recent advancements in video diffusion models enable the generation of photorealistic videos with impressive 3D consistency and temporal coherence. However, the extent to which the…

cs.CV2024★ 60 cited

3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting

Xiaoyang Lyu, Yang-Tian Sun, Yi-Hua Huang +5

In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate detai…

cs.CV2024★ 2 cited

EscherNet: A Generative Model for Scalable View Synthesis

Xin Kong, Shikun Liu, Xiaoyang Lyu +3

We introduce EscherNet, a multi-view conditioned diffusion model for view synthesis. EscherNet learns implicit and generative 3D representations coupled with a specialised camera p…

cs.CV2024

DO3D: Self-supervised Learning of Decomposed Object-aware 3D Motion and Depth from Monocular Videos

Xiuzhe Wu, Xiaoyang Lyu, Qihao Huang +4

Although considerable advancements have been attained in self-supervised depth estimation from monocular videos, most existing methods often treat all objects in a video as static…

cs.CV2024★ 8 cited

Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting

Ziyi Yang, Xinyu Gao, Yangtian Sun +6

The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-th…

cs.CV2023★ 4 cited

SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes

Yi-Hua Huang, Yang-Tian Sun, Ziyi Yang +3

Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently, Gaussian splatting has emerged as a robust technique to represent…

cs.CV2023

Speech2Lip: High-fidelity Speech to Lip Generation by Learning from a Short Video

Xiuzhe Wu, Pengfei Hu, Yang Wu +6

Synthesizing realistic videos according to a given speech is still an open challenge. Previous works have been plagued by issues such as inaccurate lip shape generation and poor im…