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20232026
most cited3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting

60 citations · 72 across the 13 of their papers we have counts for

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Showing 2024Show all

5 papers · 1 filter

cs.CV2024

Deformable Radial Kernel Splatting

Yi-Hua Huang, Ming-Xian Lin, Yang-Tian Sun +4

Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians' inheren…

cs.CV2024

Splatter a Video: Video Gaussian Representation for Versatile Processing

Yang-Tian Sun, Yi-Hua Huang, Lin Ma +3

Video representation is a long-standing problem that is crucial for various down-stream tasks, such as tracking,depth prediction,segmentation,view synthesis,and editing. However, c…

cs.CV2024★ 60 cited

3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting

Xiaoyang Lyu, Yang-Tian Sun, Yi-Hua Huang +5

In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate detai…

cs.CV2024

Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interaction

Xiaoyang Lyu, Chirui Chang, Peng Dai +2

Scene reconstruction from multi-view images is a fundamental problem in computer vision and graphics. Recent neural implicit surface reconstruction methods have achieved high-quali…

cs.CV2024★ 8 cited

Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting

Ziyi Yang, Xinyu Gao, Yangtian Sun +6

The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-th…