60 citations · 72 across the 13 of their papers we have counts for
5 papers · 1 filter
Deformable Radial Kernel Splatting
Yi-Hua Huang, Ming-Xian Lin, Yang-Tian Sun +4
Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians' inheren…
Splatter a Video: Video Gaussian Representation for Versatile Processing
Yang-Tian Sun, Yi-Hua Huang, Lin Ma +3
Video representation is a long-standing problem that is crucial for various down-stream tasks, such as tracking,depth prediction,segmentation,view synthesis,and editing. However, c…
3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting
Xiaoyang Lyu, Yang-Tian Sun, Yi-Hua Huang +5
In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate detai…
Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interaction
Xiaoyang Lyu, Chirui Chang, Peng Dai +2
Scene reconstruction from multi-view images is a fundamental problem in computer vision and graphics. Recent neural implicit surface reconstruction methods have achieved high-quali…
Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting
Ziyi Yang, Xinyu Gao, Yangtian Sun +6
The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-th…