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20232026
most cited3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting

60 citations · 72 across the 13 of their papers we have counts for

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12 papers · 1 filter

cs.CV2026

Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction

Yang-Tian Sun, Tianjia Liu, Zehuan Huang +7

Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open challenge. A central difficulty lie…

cs.CV2026

Monocular Depth Estimation from a Single Image: Progress and Opportunities

Muxin Liu, Xiaoyang Lyu, Yang-Tian Sun +4

Monocular depth estimation has long stood as a fundamental challenge in computer vision, enabling a wide range of applications including 3D reconstruction, robotics, autonomous dri…

cs.CV2026

Dataset Distillation by Influence Matching

Haoru Tan, Wang Wang, Sitong Wu +5

We revisit dataset distillation from an outcome-centric perspective. Rather than aligning process surrogates (per-step gradients or training trajectories), Influence Matching (Inf-…

cs.CV2026

Stabilizing Streaming Video Geometry via Dynamic Feature Normalization

Xiaoyang Lyu, Muxin Liu, Xiaoshan Wu +5

Consistent 3D geometry estimation from streaming RGB input is crucial for real-world applications such as autonomous driving, embodied AI, and large-scale reconstruction. While mod…

cs.CV2025

VideoSSM: Autoregressive Long Video Generation with Hybrid State-Space Memory

Yifei Yu, Xiaoshan Wu, Xinting Hu +8

Autoregressive (AR) diffusion enables streaming, interactive long-video generation by producing frames causally, yet maintaining coherence over minute-scale horizons remains challe…

cs.CV2025

UniGeo: Taming Video Diffusion for Unified Consistent Geometry Estimation

Yang-Tian Sun, Xin Yu, Zehuan Huang +5

Recently, methods leveraging diffusion model priors to assist monocular geometric estimation (e.g., depth and normal) have gained significant attention due to their strong generali…

cs.CV2024

Deformable Radial Kernel Splatting

Yi-Hua Huang, Ming-Xian Lin, Yang-Tian Sun +4

Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians' inheren…

cs.CV2024

Splatter a Video: Video Gaussian Representation for Versatile Processing

Yang-Tian Sun, Yi-Hua Huang, Lin Ma +3

Video representation is a long-standing problem that is crucial for various down-stream tasks, such as tracking,depth prediction,segmentation,view synthesis,and editing. However, c…

cs.CV2024★ 60 cited

3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting

Xiaoyang Lyu, Yang-Tian Sun, Yi-Hua Huang +5

In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate detai…

cs.CV2024

Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interaction

Xiaoyang Lyu, Chirui Chang, Peng Dai +2

Scene reconstruction from multi-view images is a fundamental problem in computer vision and graphics. Recent neural implicit surface reconstruction methods have achieved high-quali…

cs.CV2024★ 8 cited

Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting

Ziyi Yang, Xinyu Gao, Yangtian Sun +6

The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-th…

cs.CV2023★ 4 cited

SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes

Yi-Hua Huang, Yang-Tian Sun, Ziyi Yang +3

Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently, Gaussian splatting has emerged as a robust technique to represent…