22 citations · 25 across the 3 of their papers we have counts for
6 papers
LaFiTe: A Generative Latent Field for 3D Native Texturing
Chia-Hao Chen, Zi-Xin Zou, Yan-Pei Cao +6
Generating high-fidelity, seamless textures directly on 3D surfaces, what we term 3D-native texturing, remains a fundamental open challenge, with the potential to overcome long-sta…
SeqTex: Generate Mesh Textures in Video Sequence
Ze Yuan, Xin Yu, Yangtian Sun +4
Training native 3D texture generative models remains a fundamental yet challenging problem, largely due to the limited availability of large-scale, high-quality 3D texture datasets…
SparseFlex: High-Resolution and Arbitrary-Topology 3D Shape Modeling
Xianglong He, Zi-Xin Zou, Chia-Hao Chen +6
Creating high-fidelity 3D meshes with arbitrary topology, including open surfaces and complex interiors, remains a significant challenge. Existing implicit field methods often requ…
TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Models
Yangguang Li, Zi-Xin Zou, Zexiang Liu +8
Recent advancements in diffusion techniques have propelled image and video generation to unprecedented levels of quality, significantly accelerating the deployment and application…
TEXGen: a Generative Diffusion Model for Mesh Textures
Xin Yu, Ze Yuan, Yuan-Chen Guo +6
While high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets…
DetailGen3D: Generative 3D Geometry Enhancement via Data-Dependent Flow
Ken Deng, Yuan-Chen Guo, Jingxiang Sun +6
Modern 3D generation methods can rapidly create shapes from sparse or single views, but their outputs often lack geometric detail due to computational constraints. We present Detai…