4 papers
MeshSplatting: Differentiable Rendering with Opaque Meshes
Jan Held, Sanghyun Son, Renaud Vandeghen +7
Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain in…
Triangle Splatting+: Differentiable Rendering with Opaque Triangles
Jan Held, Renaud Vandeghen, Sanghyun Son +6
Reconstructing 3D scenes and synthesizing novel views has seen rapid progress in recent years. Neural Radiance Fields demonstrated that continuous volumetric radiance fields can ac…
Video Motion Graphs
Haiyang Liu, Zhan Xu, Fa-Ting Hong +3
We present Video Motion Graphs, a system designed to generate realistic human motion videos. Using a reference video and conditional signals such as music or motion tags, the syste…
DMesh++: An Efficient Differentiable Mesh for Complex Shapes
Sanghyun Son, Matheus Gadelha, Yang Zhou +5
Recent probabilistic methods for 3D triangular meshes capture diverse shapes by differentiable mesh connectivity, but face high computational costs with increased shape details. We…