collaborators

5 papers

cs.CV2026

Programmable World Model

Zheng-Hui Huang, Guixu Lin, Jiacheng Lin +8

Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing prog…

cs.CV2025

Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting

Hao-Jen Chien, Yi-Chuan Huang, Chung-Ho Wu +2

Synthesizing high-fidelity frozen 3D scenes from monocular Mannequin-Challenge (MC) videos is a unique problem distinct from standard dynamic scene reconstruction. Instead of focus…

cs.CV2025

GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction

Yi-Chuan Huang, Hao-Jen Chien, Chin-Yang Lin +2

Recent 3D reconstruction methods achieve impressive results with dense multi-view imagery but struggle when only a few views are available. Various approaches, including regulariza…

cs.CV2025

Voxify3D: Pixel Art Meets Volumetric Rendering

Yi-Chuan Huang, Jiewen Chan, Hao-Jen Chien +1

Voxel art is a distinctive stylization widely used in games and digital media, yet automated generation from 3D meshes remains challenging due to conflicting requirements of geomet…

cs.CV2025

AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360° Unbounded Scene Inpainting

Chung-Ho Wu, Yang-Jung Chen, Ying-Huan Chen +8

Three-dimensional scene inpainting is crucial for applications from virtual reality to architectural visualization, yet existing methods struggle with view consistency and geometri…