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20242026
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cs.CV2026

HelloWorld: Enabling Socially Interactive Characters in Video World Models

Liangyang Ouyang, Ruicong Liu, Xuangeng Chu +2

Despite the remarkable recent progress of video world models, social interaction between users and the characters within these worlds remains unsupported. To fill this gap, we pres…

cs.CV2026

AlayaWorld: Long-Horizon and Playable Video World Generation

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +14

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after dep…

cs.CV2025

Towards Interactive Intelligence for Digital Humans

Yiyi Cai, Xuangeng Chu, Xiwei Gao +16

We introduce Interactive Intelligence, a novel paradigm of digital human that is capable of personality-aligned expression, adaptive interaction, and self-evolution. To realize thi…

cs.CV2025

UniLS: End-to-End Audio-Driven Avatars for Unified Listening and Speaking

Xuangeng Chu, Ruicong Liu, Yifei Huang +3

Generating lifelike conversational avatars requires modeling not just isolated speakers, but the dynamic, reciprocal interaction of speaking and listening. However, modeling the li…

cs.CV2025

Can MLLMs Read the Room? A Multimodal Benchmark for Assessing Deception in Multi-Party Social Interactions

Caixin Kang, Yifei Huang, Liangyang Ouyang +3

Despite their advanced reasoning capabilities, state-of-the-art Multimodal Large Language Models (MLLMs) demonstrably lack a core component of human intelligence: the ability to `r…

cs.CV2025

SFHand: Learning Embodied Manipulation by Streaming Egocentric 3D Hand Forecasting

Ruicong Liu, Yifei Huang, Liangyang Ouyang +2

Real-time 3D hand forecasting is a critical component for fluid human-computer interaction in applications like AR and assistive robotics. However, existing methods are ill-suited…