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20242026
most citedCoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction

1 citations · 1 across the 14 of their papers we have counts for

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cs.CV2025

Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform

Yuning Gong, Yifei Liu, Yifan Zhan +21

Neural rendering, particularly 3D Gaussian Splatting (3DGS), has evolved rapidly and become a key component for building world models. However, existing viewer solutions remain fra…

cs.CV2025

VDNeRF: Vision-only Dynamic Neural Radiance Field for Urban Scenes

Zhengyu Zou, Jingfeng Li, Hao Li +5

Neural Radiance Fields (NeRFs) implicitly model continuous three-dimensional scenes using a set of images with known camera poses, enabling the rendering of photorealistic novel vi…

cs.CV2025

IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstruction

Hao Li, Zhengyu Zou, Fangfu Liu +8

Humans naturally perceive the geometric structure and semantic content of a 3D world as intertwined dimensions, enabling coherent and accurate understanding of complex scenes. Howe…

cs.CV2025

ExGS: Extreme 3D Gaussian Compression with Diffusion Priors

Jiaqi Chen, Xinhao Ji, Yuanyuan Gao +7

Neural scene representations, such as 3D Gaussian Splatting (3DGS), have enabled high-quality neural rendering; however, their large storage and transmission costs hinder deploymen…

cs.CV2025

Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting

Yuanyuan Gao, Yuning Gong, Yifei Liu +6

3D Gaussian Splatting (3DGS) has emerged as an efficient approach for achieving photorealistic rendering. Recent MLP-based variants further improve visual fidelity but introduce su…

cs.CV2025

CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction

Yuanyuan Gao, Hao Li, Jiaqi Chen +5

Despite its significant achievements in large-scale scene reconstruction, 3D Gaussian Splatting still faces substantial challenges, including slow processing, high computational co…