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20242026
most citedGGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time

3 citations · 4 across the 10 of their papers we have counts for

collaborators

12 papers

cs.CV2026

DeSpatial: The devil of Agentic Spatial Reasoning Lies in 3D Itself

Yifei Liu, Xiaolong Zhou, Ziyang Gong +8

Spatial agents have access to reconstruction and segmentation tools, yet inconsistent predictions and fragmented object identities can prevent their outputs from becoming reliable…

cs.CV2026

Holi-Spatial 360: Generative Reconstruction from Sparse Panoramas for Spatial Rendering and Intelligence

Yuanyuan Gao, Zhirui Liu, Yuning Gong +9

Spatial intelligence requires scalable 3D environments that are both photorealistic and semantically grounded, yet existing indoor datasets are dominated by room-scale captures and…

cs.CV2026

SpaceDG: Benchmarking Spatial Intelligence under Visual Degradation

Xiaolong Zhou, Yifei Liu, Ziyang Gong +8

Multimodal Large Language Models (MLLMs) have made rapid progress in spatial intelligence, yet existing spatial reasoning benchmarks largely assume pristine visual inputs and overl…

cs.AI2026

Demystifying Data Organization for Enhanced LLM Training

Yalun Dai, Yangyu Huang, Tongshen Yang +8

Large Language Models (LLMs) have revolutionized various fields, yet their training efficiency is heavily reliant on effective data curation. While data selection has been widely s…

cs.CV2026

Holi-Spatial: Evolving Video Streams into Holistic 3D Spatial Intelligence

Yuanyuan Gao, Hao Li, Yifei Liu +14

The pursuit of spatial intelligence fundamentally relies on access to large-scale, fine-grained 3D data. However, existing approaches predominantly construct spatial understanding…

cs.CV2025

Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform

Yuning Gong, Yifei Liu, Yifan Zhan +21

Neural rendering, particularly 3D Gaussian Splatting (3DGS), has evolved rapidly and become a key component for building world models. However, existing viewer solutions remain fra…

cs.CV2025

ExGS: Extreme 3D Gaussian Compression with Diffusion Priors

Jiaqi Chen, Xinhao Ji, Yuanyuan Gao +7

Neural scene representations, such as 3D Gaussian Splatting (3DGS), have enabled high-quality neural rendering; however, their large storage and transmission costs hinder deploymen…

cs.CV2025

Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting

Yuanyuan Gao, Yuning Gong, Yifei Liu +6

3D Gaussian Splatting (3DGS) has emerged as an efficient approach for achieving photorealistic rendering. Recent MLP-based variants further improve visual fidelity but introduce su…

cs.CV2025

CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction

Yuanyuan Gao, Hao Li, Jiaqi Chen +5

Despite its significant achievements in large-scale scene reconstruction, 3D Gaussian Splatting still faces substantial challenges, including slow processing, high computational co…

cs.CV2024★ 1 cited

CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction

Yuanyuan Gao, Yalun Dai, Hao Li +7

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or…

cs.CV2024

DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes

Hao Li, Yuanyuan Gao, Haosong Peng +7

Novel-view synthesis (NVS) approaches play a critical role in vast scene reconstruction. However, these methods rely heavily on dense image inputs and prolonged training times, mak…

cs.CV2024★ 3 cited

GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time

Hao Li, Yuanyuan Gao, Chenming Wu +7

This paper presents GGRt, a novel approach to generalizable novel view synthesis that alleviates the need for real camera poses, complexity in processing high-resolution images, an…