activity
20242026
most citedHarmony4D: A Video Dataset for In-The-Wild Close Human Interactions

1 citations · 1 across the 3 of their papers we have counts for

collaborators

6 papers

cs.CV2026

Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensors

Ryosuke Hori, Jyun-Ting Song, Zhengyi Luo +4

We propose Ground Reaction Inertial Poser (GRIP), a method that reconstructs physically plausible human motion using four wearable devices. Unlike conventional IMU-only approaches,…

cs.CV2026

SAM 3D Body: Robust Full-Body Human Mesh Recovery

Xitong Yang, Devansh Kukreja, Don Pinkus +11

We introduce SAM 3D Body (3DB), a promptable model for single-image full-body 3D human mesh recovery (HMR) that demonstrates state-of-the-art performance, with strong generalizatio…

cs.CV2025

WonderZoom: Multi-Scale 3D World Generation

Jin Cao, Hong-Xing Yu, Jiajun Wu

We present WonderZoom, a novel approach to generating 3D scenes with contents across multiple spatial scales from a single image. Existing 3D world generation models remain limited…

cs.GR2025

GENMO: A GENeralist Model for Human MOtion

Jiefeng Li, Jinkun Cao, Haotian Zhang +4

Human motion modeling traditionally separates motion generation and estimation into distinct tasks with specialized models. Motion generation models focus on creating diverse, real…

cs.CV20241 cited

Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions

Rawal Khirodkar, Jyun-Ting Song, Jinkun Cao +2

Understanding how humans interact with each other is key to building realistic multi-human virtual reality systems. This area remains relatively unexplored due to the lack of large…

cs.CV2024

Joint Diffusion for Universal Hand-Object Grasp Generation

Jinkun Cao, Jingyuan Liu, Kris Kitani +1

Predicting and generating human hand grasp over objects is critical for animation and robotic tasks. In this work, we focus on generating both the hand and objects in a grasp by a…