74 citations · 77 across the 14 of their papers we have counts for
15 papers · 1 filter
StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization
Yuyang Yin, Zixiang Li, Longxuan Deng +11
Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras,…
HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
Team HY-World, Chenjie Cao, Xuhui Zuo +42
We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prom…
FlowScene: Style-Consistent Indoor Scene Generation with Multimodal Graph Rectified Flow
Zhifei Yang, Guangyao Zhai, Keyang Lu +6
Scene generation has extensive industrial applications, demanding both high realism and precise control over geometry and appearance. Language-driven retrieval methods compose plau…
Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing
Jiyuan Wang, Chunyu Lin, Lei Sun +8
Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm. However, multi-view consistency remains challenging in edited results, and the extr…
StereoWorld: Geometry-Aware Monocular-to-Stereo Video Generation
Ke Xing, Xiaojie Jin, Longfei Li +8
The growing adoption of XR devices has fueled strong demand for high-quality stereo video, yet its production remains costly and artifact-prone. To address this challenge, we prese…
PanoWorld-X: Generating Explorable Panoramic Worlds via Sphere-Aware Video Diffusion
Yuyang Yin, HaoXiang Guo, Fangfu Liu +7
Generating a complete and explorable 360-degree visual world enables a wide range of downstream applications. While prior works have advanced the field, they remain constrained by…