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cs.CV2025
Lightweight 3D Gaussian Splatting Compression via Video Codec
Qi Yang, Geert Van Der Auwera, Zhu Li
Current video-based GS compression methods rely on using Parallel Linear Assignment Sorting (PLAS) to convert 3D GS into smooth 2D maps, which are computationally expensive and tim…
cs.CV2025
HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud Encoder
Qi Yang, Le Yang, Geert Van Der Auwera +1
Most existing 3D Gaussian Splatting (3DGS) compression schemes focus on producing compact 3DGS representation via implicit data embedding. They have long coding times and highly cu…