5 citations · 9 across the 9 of their papers we have counts for
4 papers · 1 filter
FrogNano: Training a 4B Coding Agent via Online Task Synthesis
Minseon Kim, Zhengyan Shi, Emiliano Penaloza +14
We present FrogNano, a 4B coding agent designed to tackle software engineering (SWE) tasks efficiently and effectively, even under resource-constrained environments. It is post-tra…
SpellForger: Prompting Custom Spell Properties In-Game using BERT supervised-trained model
Emanuel C. Silva, Emily S. M. Salum, Gabriel M. Arantes +3
Introduction: The application of Artificial Intelligence in games has evolved significantly, allowing for dynamic content generation. However, its use as a core gameplay co-creatio…
debug-gym: A Text-Based Environment for Interactive Debugging
Xingdi Yuan, Morgane M Moss, Charbel El Feghali +8
Large Language Models (LLMs) are increasingly relied upon for coding tasks, yet in most scenarios it is assumed that all relevant information can be either accessed in context or m…
Multi-Head Adapter Routing for Cross-Task Generalization
Lucas Caccia, Edoardo Ponti, Zhan Su +3
Parameter-efficient fine-tuning (PEFT) for cross-task generalization consists in pre-training adapters on a multi-task training set before few-shot adaptation to test tasks. Polytr…