7 papers
HGS: Hybrid Gaussian Splatting with Static-Dynamic Decomposition for Compact Dynamic View Synthesis
Kaizhe Zhang, Yijie Zhou, Weizhan Zhang +5
Dynamic novel view synthesis (NVS) is essential for creating immersive experiences. Existing approaches have advanced dynamic NVS by introducing 3D Gaussian Splatting (3DGS) with i…
StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars
Zhiyao Sun, Ziqiao Peng, Yifeng Ma +8
Real-time, streaming interactive avatars represent a critical yet challenging goal in digital human research. Although diffusion-based human avatar generation methods achieve remar…
SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representations
Wenhao Yan, Sheng Ye, Zhuoyi Yang +6
Achieving controllable character animation that meets studio-grade standards remains challenging despite recent progress. Existing approaches can transfer motion from a driving vid…
Towards Better Robustness: Pose-Free 3D Gaussian Splatting for Arbitrarily Long Videos
Zhen-Hui Dong, Sheng Ye, Yu-Hui Wen +2
3D Gaussian Splatting (3DGS) has emerged as a powerful representation due to its efficiency and high-fidelity rendering. 3DGS training requires a known camera pose for each input v…
AlphaTablets: A Generic Plane Representation for 3D Planar Reconstruction from Monocular Videos
Yuze He, Wang Zhao, Shaohui Liu +4
We introduce AlphaTablets, a novel and generic representation of 3D planes that features continuous 3D surface and precise boundary delineation. By representing 3D planes as rectan…
MonoPlane: Exploiting Monocular Geometric Cues for Generalizable 3D Plane Reconstruction
Wang Zhao, Jiachen Liu, Sheng Zhang +5
This paper presents a generalizable 3D plane detection and reconstruction framework named MonoPlane. Unlike previous robust estimator-based works (which require multiple images or…