most citedSkill, Will, or Both? Understanding Digital Inaccessibility from Accessibility Professionals' Viewpoint

4 citations · 7 across the 4 of their papers we have counts for

collaborators

5 papers

cs.HC2025

Creating Opportunities: Co-designing an mHealth App with Older Adults

Abhinav Choudhry, Bashab Mazumder, Lauren Alyssa Marks +4

We conducted a qualitative co-design study with four adults aged 60+ to gather design insights on a Figma prototype and a generative AI (GenAI) chatbot for an app aimed at providin…

cs.CY2025★ 4 cited

Skill, Will, or Both? Understanding Digital Inaccessibility from Accessibility Professionals' Viewpoint

P D Parthasarathy, Rachel F. Adler, Devorah Kletenik +2

Digital inaccessibility continues to be a significant barrier to true inclusion and equality. WebAIM's 2024 report reveals that only 4.1% of the world's top one million website hom…

cs.HC2024

Toward Designing Accessible and Meaningful Software for Cancer Survivors

Kyrie Zhixuan Zhou, Royta Iftakher, Sean P. Mullen +2

Cancer survivors experience a wide range of impairments arising from cancer or its treatment, such as chemo brain, visual impairments, and physical impairments. These impairments d…

cs.HC2024★ 1 cited

Accessible Adventures: Teaching Accessibility to High School Students Through Games

Kyrie Zhixuan Zhou, Chunyu Liu, Jingwen Shan +2

Accessibility education has been rarely incorporated into the high school curricula. This is a missed opportunity to equip next-generation software designers and decision-makers wi…

cs.HC2024★ 2 cited

Exploring the Diversity of Music Experiences for Deaf and Hard of Hearing People

Kyrie Zhixuan Zhou, Weirui Peng, Yuhan Liu +1

Sensory substitution or enhancement techniques have been proposed to enable deaf or hard of hearing (DHH) people to listen to and even compose music. However, little is known about…