4 citations · 7 across the 4 of their papers we have counts for
5 papers
Creating Opportunities: Co-designing an mHealth App with Older Adults
Abhinav Choudhry, Bashab Mazumder, Lauren Alyssa Marks +4
We conducted a qualitative co-design study with four adults aged 60+ to gather design insights on a Figma prototype and a generative AI (GenAI) chatbot for an app aimed at providin…
Skill, Will, or Both? Understanding Digital Inaccessibility from Accessibility Professionals' Viewpoint
P D Parthasarathy, Rachel F. Adler, Devorah Kletenik +2
Digital inaccessibility continues to be a significant barrier to true inclusion and equality. WebAIM's 2024 report reveals that only 4.1% of the world's top one million website hom…
Toward Designing Accessible and Meaningful Software for Cancer Survivors
Kyrie Zhixuan Zhou, Royta Iftakher, Sean P. Mullen +2
Cancer survivors experience a wide range of impairments arising from cancer or its treatment, such as chemo brain, visual impairments, and physical impairments. These impairments d…
Accessible Adventures: Teaching Accessibility to High School Students Through Games
Kyrie Zhixuan Zhou, Chunyu Liu, Jingwen Shan +2
Accessibility education has been rarely incorporated into the high school curricula. This is a missed opportunity to equip next-generation software designers and decision-makers wi…
Exploring the Diversity of Music Experiences for Deaf and Hard of Hearing People
Kyrie Zhixuan Zhou, Weirui Peng, Yuhan Liu +1
Sensory substitution or enhancement techniques have been proposed to enable deaf or hard of hearing (DHH) people to listen to and even compose music. However, little is known about…