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LensErase: A Foundation Model for Erase Anything
Yunuo Chen, Xiuyu Wu, Qinhong Yang +11
We introduce LensErase, a general-purpose mask-based Erase Anything foundation model designed to cover a broad spectrum of real-world erase scenarios. LensErase supports diverse ob…
Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models
Yue Han, Chong Li, Zhening Liu +5
Recent 3D generative models can synthesize high-quality geometry but often struggle to reproduce intricate textures from reference images, largely due to the scarcity of large-scal…
AutoTraces: Autoregressive Trajectory Forecasting via Multimodal Large Language Models
Teng Wang, Yanting Lu, Ruize Wang
We present AutoTraces, an autoregressive vision-language-trajectory model for robot trajectory forecasting in humam-populated environments, which harnesses the inherent reasoning c…
Spatia: Video Generation with Updatable Spatial Memory
Jinjing Zhao, Fangyun Wei, Zhening Liu +3
Existing video generation models struggle to maintain long-term spatial and temporal consistency due to the dense, high-dimensional nature of video signals. To overcome this limita…
CustomX: Unified Character, Action, and Scene Customization in Video World Models
Yitong Wang, Fangyun Wei, Hongyang Zhang +2
Recent advances in world models have greatly enhanced interactive environment simulation. Existing methods mainly fall into two categories: (1) static world generation models, whic…
From Virtual Games to Real-World Play
Wenqiang Sun, Fangyun Wei, Jinjing Zhao +5
We introduce RealPlay, a neural network-based real-world game engine that enables interactive video generation from user control signals. Unlike prior works focused on game-style v…