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cs.HC2026
Spook the Machine: Gamified Exploration of Human Imagination of Machine Fear
Levin Brinkmann, Hiromu Yakura, Sonia Nicoletti +9
What happens when AI machines express fear? Do humans engage differently depending on how they express it? And what does it take to design for affective human-AI interaction? We pr…
cs.HC2026
How to be Non-Human : A Thematic Analysis of Animal Embodiment in VR Games
Siqi Yu, Shuai Liu, Yiqing Tian +1
This study employs a reflexive thematic analysis to systematically examine the design patterns of 48 first-person Virtual reality (VR) animal avatar games. The research identifies…