4 papers · 2 filters
WildHSR: Metric Feed-Forward 4D People-Scene Reconstruction from a 3D Foundation Model
Jerrin Bright, John Zelek
3D foundation models recover video cameras and geometry in one forward pass, but some of the strongest are up to scale. Joint people-scene reconstruction then requires two missing…
CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video
Jerrin Bright, John Zelek
Reconstructing dynamic human--object interaction scenes from monocular video is difficult because the human, manipulated object, and background obey different motion models while s…
Interpretable Pre-Release Baseball Pitch Type Anticipation from Broadcast 3D Kinematics
Jerrin Bright, Michelle Lu, John Zelek
How much can a pitcher's body reveal about the upcoming pitch? We study this question at scale by classifying eight pitch types from monocular 3D pose sequences, without access to…
Scalable Injury-Risk Screening in Baseball Pitching From Broadcast Video
Jerrin Bright, Justin Mende, John Zelek
Injury prediction in pitching depends on precise biomechanical signals, yet gold-standard measurements come from expensive, stadium-installed multi-camera systems that are unavaila…