1 citations · 2 across the 4 of their papers we have counts for
4 papers
Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture
Haodi He, Jihun Yu, Ronald Fedkiw
We leverage increasingly popular three-dimensional neural representations in order to construct a unified and consistent explanation of a collection of uncalibrated images of the h…
Improving Facial Rig Semantics for Tracking and Retargeting
Dalton Omens, Allise Thurman, Jihun Yu +1
In this paper, we consider retargeting a tracked facial performance to either another person or to a virtual character in a game or virtual reality (VR) environment. We remove the…
A Neural-Network-Based Approach for Loose-Fitting Clothing
Yongxu Jin, Dalton Omens, Zhenglin Geng +4
Since loose-fitting clothing contains dynamic modes that have proven to be difficult to predict via neural networks, we first illustrate how to coarsely approximate these modes wit…
Democratizing the Creation of Animatable Facial Avatars
Yilin Zhu, Dalton Omens, Haodi He +1
In high-end visual effects pipelines, a customized (and expensive) light stage system is (typically) used to scan an actor in order to acquire both geometry and texture for various…