1 citations · 1 across the 2 of their papers we have counts for
2 papers
cs.CV2025
Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture
Haodi He, Jihun Yu, Ronald Fedkiw
We leverage increasingly popular three-dimensional neural representations in order to construct a unified and consistent explanation of a collection of uncalibrated images of the h…
cs.GR2024★ 1 cited
Democratizing the Creation of Animatable Facial Avatars
Yilin Zhu, Dalton Omens, Haodi He +1
In high-end visual effects pipelines, a customized (and expensive) light stage system is (typically) used to scan an actor in order to acquire both geometry and texture for various…