activity
20232026
most citedText2Control3D: Controllable 3D Avatar Generation in Neural Radiance Fields using Geometry-Guided Text-to-Image Diffusion Model

2 citations · 3 across the 17 of their papers we have counts for

collaborators

20 papers

cs.RO2026

DiscoDemo: Discovering Efficient and Diverse Robot Demonstrations for Imitation Learning

Minho Park, Kinam Kim, Donghu Kim +6

Behavior cloning for robotic manipulation is highly sensitive to the coverage of its training data, yet collecting diverse successful demonstrations remains costly. We study reinfo…

cs.RO2026

An Agentic Framework for Proactive Robots with Procedural Assistance Memory

Dohyun Lee, Minho Park, Jeonghoon Park +5

Proactive robots should anticipate user needs and provide assistance before being explicitly asked. A straightforward approach is to infer human intentions from commonsense knowled…

cs.CV2026

ReDesign: Recovering Editable Design Structures from Images via Agentic Decomposition

Jooyeol Yun, Jintae Park, Hyesu Lim +3

Recovering an editable design file from a raster image is a common and costly bottleneck in modern design workflows, yet remains challenging since editability depends on recovering…

cs.CV2026

Probability-Conserving Flow Guidance

Parsa Esmati, Junha Hyung, Amirhossein Dadashzadeh +2

Diffusion and flow-based generative models dominate visual synthesis, with guidance aligning samples to user input and improving perceptual quality. However, Classifier-Free Guidan…

cs.CL2026

Not the Example, but the Process: How Self-Generated Examples Enhance LLM Reasoning

Daehoon Gwak, Minseo Jung, Junwoo Park +4

Recent studies have shown that Large Language Models (LLMs) can improve their reasoning performance through self-generated few-shot examples, achieving results comparable to manual…

cs.CV2025

Infinite-Homography as Robust Conditioning for Camera-Controlled Video Generation

Min-Jung Kim, Jeongho Kim, Hoiyeong Jin +2

Recent progress in video diffusion models has spurred growing interest in camera-controlled novel-view video generation for dynamic scenes, aiming to provide creators with cinemati…

cs.CV2025

EgoX: Egocentric Video Generation from a Single Exocentric Video

Taewoong Kang, Kinam Kim, Dohyeon Kim +3

Egocentric perception enables humans to experience and understand the world directly from their own point of view. Translating exocentric (third-person) videos into egocentric (fir…

cs.CV2025

InsertAnywhere: Geometrically Grounded and Optics-Aware Video Object Insertion

Hoiyeong Jin, Hyojin Jang, Junha Hyung +6

Recent advances in diffusion models have enabled impressive video editing capabilities, yet production-grade Video Object Insertion (VOI) remains challenging due to inadequate 4D s…

cs.RO2025

ACG: Action Coherence Guidance for Flow-based Vision-Language-Action models

Minho Park, Kinam Kim, Junha Hyung +5

Diffusion and flow matching models have emerged as powerful robot policies, enabling Vision-Language-Action (VLA) models to generalize across diverse scenes and instructions. Yet,…

cs.CL2025

Reward-Weighted Sampling: Enhancing Non-Autoregressive Characteristics in Masked Diffusion LLMs

Daehoon Gwak, Minseo Jung, Junwoo Park +4

Masked diffusion models (MDMs) offer a promising non-autoregressive alternative for large language modeling. Standard decoding methods for MDMs, such as confidence-based sampling,…

cs.CV2025

Temporal In-Context Fine-Tuning with Temporal Reasoning for Versatile Control of Video Diffusion Models

Kinam Kim, Junha Hyung, Jaegul Choo

Recent advances in text-to-video diffusion models have enabled high-quality video synthesis, but controllable generation remains challenging, particularly under limited data and co…

cs.CV2024

Spatiotemporal Skip Guidance for Enhanced Video Diffusion Sampling

Junha Hyung, Kinam Kim, Susung Hong +2

Diffusion models have emerged as a powerful tool for generating high-quality images, videos, and 3D content. While sampling guidance techniques like CFG improve quality, they reduc…

cs.GR2024★ 1 cited

SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars

Jaeseong Lee, Taewoong Kang, Marcel C. Bühler +5

Recent advancements in head avatar rendering using Gaussian primitives have achieved significantly high-fidelity results. Although precise head geometry is crucial for applications…

cs.CV2024

Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting

Junha Hyung, Susung Hong, Sungwon Hwang +3

3D reconstruction from multi-view images is one of the fundamental challenges in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerged as a promising tec…

cs.CV2024

SelfSwapper: Self-Supervised Face Swapping via Shape Agnostic Masked AutoEncoder

Jaeseong Lee, Junha Hyung, Sohyun Jeong +1

Face swapping has gained significant attention for its varied applications. Most previous face swapping approaches have relied on the seesaw game training scheme, also known as the…

cs.CV2023★ 2 cited

Text2Control3D: Controllable 3D Avatar Generation in Neural Radiance Fields using Geometry-Guided Text-to-Image Diffusion Model

Sungwon Hwang, Junha Hyung, Jaegul Choo

Recent advances in diffusion models such as ControlNet have enabled geometrically controllable, high-fidelity text-to-image generation. However, none of them addresses the question…

cs.CV2023

MagiCapture: High-Resolution Multi-Concept Portrait Customization

Junha Hyung, Jaeyo Shin, Jaegul Choo

Large-scale text-to-image models including Stable Diffusion are capable of generating high-fidelity photorealistic portrait images. There is an active research area dedicated to pe…

cs.CV2023

FaceCLIPNeRF: Text-driven 3D Face Manipulation using Deformable Neural Radiance Fields

Sungwon Hwang, Junha Hyung, Daejin Kim +2

As recent advances in Neural Radiance Fields (NeRF) have enabled high-fidelity 3D face reconstruction and novel view synthesis, its manipulation also became an essential task in 3D…

cs.CV2023

PixelHuman: Animatable Neural Radiance Fields from Few Images

Gyumin Shim, Jaeseong Lee, Junha Hyung +1

In this paper, we propose PixelHuman, a novel human rendering model that generates animatable human scenes from a few images of a person with unseen identity, views, and poses. Pre…

cs.CV2023

Local 3D Editing via 3D Distillation of CLIP Knowledge

Junha Hyung, Sungwon Hwang, Daejin Kim +2

3D content manipulation is an important computer vision task with many real-world applications (e.g., product design, cartoon generation, and 3D Avatar editing). Recently proposed…