1 citations · 1 across the 5 of their papers we have counts for
5 papers
Memento: Reconstruct to Remember for Consistent Long Video Generation
Xuan Wei, Longbin Ji, Guan Wang +5
Long-form video generation requires recurring subjects to remain consistent across various shots, viewpoints, motions, and scene transitions. Existing temporal decomposition method…
Native Audio-Visual Alignment for Generation
Longbin Ji, Guan Wang, Xuan Wei +6
Joint audio-video generation aims to synthesize temporally synchronized and semantically coherent visual-acoustic content. However, existing open-source methods mainly rely on eith…
Voxel-GS: Quantized Scaffold Gaussian Splatting Compression with Run-Length Coding
Chunyang Fu, Xiangrui Liu, Shiqi Wang +1
Substantial Gaussian splatting format point clouds require effective compression. In this paper, we propose Voxel-GS, a simple yet highly effective framework that departs from the…
CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation
Xiangrui Liu, Xinju Wu, Shiqi Wang +2
Gaussian splatting demonstrates proficiency for 3D scene modeling but suffers from substantial data volume due to inherent primitive redundancy. To enable future photorealistic 3D…
CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting
Xiangrui Liu, Xinju Wu, Pingping Zhang +3
Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data vo…