4 papers
MatSpray: Fusing 2D Material World Knowledge on 3D Geometry
Philipp Langsteiner, Jan-Niklas Dihlmann, Hendrik P. A. Lensch
Manual modeling of material parameters and 3D geometry is a time consuming yet essential task in the gaming and film industries. While recent advances in 3D reconstruction have ena…
3D-RE-GEN: 3D Reconstruction of Indoor Scenes with a Generative Framework
Tobias Sautter, Jan-Niklas Dihlmann, Hendrik P. A. Lensch
Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for…
FrameDiffuser: G-Buffer-Conditioned Diffusion for Neural Forward Frame Rendering
Ole Beisswenger, Jan-Niklas Dihlmann, Hendrik P. A. Lensch
Neural rendering for interactive applications requires translating geometric and material properties (G-buffer) to photorealistic images with realistic lighting on a frame-by-frame…
CharGen: Fast and Fluent Portrait Modification
Jan-Niklas Dihlmann, Arnela Killguss, Hendrik P. A. Lensch
Interactive editing of character images with diffusion models remains challenging due to the inherent trade-off between fine-grained control, generation speed, and visual fidelity.…