activity
20232026
most citedAgentSight: System-Level Observability for AI Agents Using eBPF

5 citations · 9 across the 6 of their papers we have counts for

collaborators

6 papers

cs.AR2026

HBFSim: Fast and Faithful Simulation of High-Bandwidth Flash Under Real GPU Execution

Yanpeng Hu, Yiwei Yang, Yuanwu Zhu +3

High-Bandwidth Flash (HBF) places high-capacity NAND beside HBM to relieve the memory-capacity bottleneck of LLM inference, yet its system-level behavior cannot be evaluated before…

cs.PL2026

When Can Agents Safely Checkpoint, Fork, Restore, and Merge? Exact Checking for Execution Edits

Yusheng Zheng, Xiaoyu Song, Yanpeng Hu +3

Agent runtimes can Checkpoint an execution, Fork it, Restore a checkpoint, or Merge branches without restarting a task. We call these operations execution edits, with Checkpoint re…

cs.OS2025

gpu_ext: Extensible OS Policies for GPUs via eBPF

Yusheng Zheng, Tong Yu, Yiwei Yang +8

Performance in modern GPU-centric systems increasingly depends on resource management policies, including memory placement, scheduling, and observability. However, uniform policies…

cs.AI2025

Towards Agentic OS: An LLM Agent Framework for Linux Schedulers

Yusheng Zheng, Yanpeng Hu, Wei Zhang +1

Operating system schedulers suffer from a fundamental semantic gap, where kernel policies fail to understand application-specific needs, leading to suboptimal performance. We intro…

cs.OS2025★ 5 cited

AgentSight: System-Level Observability for AI Agents Using eBPF

Yusheng Zheng, Yanpeng Hu, Tong Yu +1

Modern software infrastructure increasingly relies on LLM agents for development and maintenance, such as Claude Code and Gemini-cli. However, these AI agents differ fundamentally…

cs.OS2023★ 4 cited

bpftime: userspace eBPF Runtime for Uprobe, Syscall and Kernel-User Interactions

Yusheng Zheng, Tong Yu, Yiwei Yang +3

In kernel-centric operations, the uprobe component of eBPF frequently encounters performance bottlenecks, largely attributed to the overheads borne by context switches. Transitioni…