collaborators

5 papers

cs.AR2026

Atlas: Algorithm-Hardware Co-Design for On-Device City-Scale 3D Gaussian Splatting in VR

He Zhu, Zheng Liu, Xingyang Li +8

3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, enabling city scale 3DGS on mobile VR devices remains challenging, as…

cs.AR2026

Deltoris: Enabling Real-time VLA Inference in Embodied AI via Bit-level Sparsity and Speculative Inference

Zheng Liu, Zeyu Guo, Zihan Liu +9

Vision-language-action (VLA) models have emerged as a key component in embodied AI. Among existing approaches, diffusion-based VLA models achieve superior motion quality and genera…

cs.AR2025

Nebula: Enable City-Scale 3D Gaussian Splatting in Virtual Reality via Collaborative Rendering and Accelerated Stereo Rasterization

He Zhu, Zheng Liu, Xingyang Li +6

3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, current architectural designs often overlook the 3DGS scalability, ma…

cs.GR2025

Voyager: Real-Time Splatting City-Scale Gaussians on Resource-Constrained Devices

Zheng Liu, He Zhu, Xinyang Li +7

3D Gaussian splatting (3DGS) is an emerging technique for photorealistic 3D scene rendering. However, rendering city-scale 3DGS scenes on resource-constrained mobile devices in rea…

cs.AR2025

StreamGrid: Streaming Point Cloud Analytics via Compulsory Splitting and Deterministic Termination

Yu Feng, Zheng Liu, Weikai Lin +6

Point clouds are increasingly important in intelligent applications, but frequent off-chip memory traffic in accelerators causes pipeline stalls and leads to high energy consumptio…