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20212026
most citedOn Reinforcement Learning for the Game of 2048

10 citations · 20 across the 11 of their papers we have counts for

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11 papers · 1 filter

cs.AI2026

Do LLMs Trust the Accuser or the Accusation? Measuring Belief Shifts in Werewolf

Yu-Yu Yang, Ti-Rong Wu, Hung Guei +2

Social-deduction games such as Werewolf are increasingly used to evaluate LLM agents, but existing evaluations often rely on final game outcomes. We propose a belief-shift evaluati…

cs.AI2026

MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games

Qian-Rong Li, Hung Guei, I-Chen Wu +1

Imperfect-information games (IIGs) are challenging, as players must make decisions without fully observing the true game state. While AlphaZero has achieved remarkable success in p…

cs.AI2026

Evaluating Game Difficulty in Tetris Block Puzzle

Chun-Jui Wang, Jian-Ting Guo, Hung Guei +3

Tetris Block Puzzle is a single player stochastic puzzle in which a player places blocks on an 8 x 8 grid to complete lines; its popular variants have amassed tens of millions of d…

cs.AI2025

A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone Based Solvers

Chung-Chin Shih, Ti-Rong Wu, Ting Han Wei +3

This paper analyzes the behavior of solving Life-and-Death (L&D) problems in the game of Go using current state-of-the-art computer Go solvers with two techniques: the Relevance-Zo…

cs.AI2025

Relevance-Zone Reduction in Game Solving

Chi-Huang Lin, Ting Han Wei, Chun-Jui Wang +5

Game solving aims to find the optimal strategies for all players and determine the theoretical outcome of a game. However, due to the exponential growth of game trees, many games r…

cs.AI2025

OptionZero: Planning with Learned Options

Po-Wei Huang, Pei-Chiun Peng, Hung Guei +1

Planning with options -- a sequence of primitive actions -- has been shown effective in reinforcement learning within complex environments. Previous studies have focused on plannin…

cs.AI2024

Solving 7x7 Killall-Go with Seki Database

Yun-Jui Tsai, Ting Han Wei, Chi-Huang Lin +4

Game solving is the process of finding the theoretical outcome for a game, assuming that all player choices are optimal. This paper focuses on a technique that can reduce the heuri…

cs.AI2024

Demystifying MuZero Planning: Interpreting the Learned Model

Hung Guei, Yan-Ru Ju, Wei-Yu Chen +1

MuZero has achieved superhuman performance in various games by using a dynamics network to predict the environment dynamics for planning, without relying on simulators. However, th…

cs.AI2023

Game Solving with Online Fine-Tuning

Ti-Rong Wu, Hung Guei, Ting Han Wei +3

Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optional…

cs.AI2023

MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games

Ti-Rong Wu, Hung Guei, Pei-Chiun Peng +4

This paper presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero.…

cs.AI2021★ 10 cited

Optimistic Temporal Difference Learning for 2048

Hung Guei, Lung-Pin Chen, I-Chen Wu

Temporal difference (TD) learning and its variants, such as multistage TD (MS-TD) learning and temporal coherence (TC) learning, have been successfully applied to 2048. These metho…