9 papers · 1 filter
H3-World: Turning Language Understanding into World Control
Danze Chen, Zeqing Wang, Ziyue Lin +2
We present H3-World, an efficient framework that turns the 33B MiniMax-H3 video generator into an interactive world model. Our key finding is that, as large video generators become…
StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation
Zijun Lin, Zeqing Wang, Cheston Tan +2
Recent game world models can generate visually realistic and interactive environments conditioned on player actions. However, games are not defined by pixels alone; they are govern…
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
Zizhao Tong, Yeying Jin, Hongfeng Lai +11
Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing…
ReactiveGWM: Steering NPC in Reactive Game World Models
Zeqing Wang, Danze Chen, Zhaohu Xing +4
Current game world models simulate environments from a subjective, player-centric perspective. However, by treating the Non-Player Character (NPC) merely as background pixels, thes…
Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models
Shangwen Zhu, Qianyu Peng, Zhao Pu +12
Modern interactive video world models have achieved impressive visual fidelity, yet lack fine-grained multi-entity control and cross-entity, cross-world generalization. We trace th…
SpotEdit: Selective Region Editing in Diffusion Transformers
Zhibin Qin, Zhenxiong Tan, Zeqing Wang +2
Diffusion Transformer models have significantly advanced image editing by encoding conditional images and integrating them into transformer layers. However, most edits involve modi…