1 citations · 1 across the 5 of their papers we have counts for
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Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors
Ge Gao, Siyue Teng, Chanqgi Wang +5
Immersive video communication requires photorealistic, render-efficient, and compact dynamic scene representations. 3D Gaussian Splatting (3DGS) offers a promising representation,…
Composing People Together: Iterative Pose-Image Generation for Multi-Person Interaction Scenes
Wenxuan Peng, Bharath Hariharan, Hadar Averbuch-Elor
Despite recent progress, text-to-image models still struggle to generate semantically diverse and compositionally accurate multi-person interaction scenes, often collapsing to repe…
TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression
Cheng-Yuan Ho, He-Bi Yang, Jui-Chiu Chiang +2
Building on the success of 3D Gaussian Splatting (3DGS) in static 3D scene representation, its extension to dynamic scenes, commonly referred to as 4DGS or dynamic 3DGS, has attrac…
CAT-3DGS Pro: A New Benchmark for Efficient 3DGS Compression
Yu-Ting Zhan, He-bi Yang, Cheng-Yuan Ho +2
3D Gaussian Splatting (3DGS) has shown immense potential for novel view synthesis. However, achieving rate-distortion-optimized compression of 3DGS representations for transmission…
CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compression
Yu-Ting Zhan, Cheng-Yuan Ho, Hebi Yang +4
3D Gaussian Splatting (3DGS) has recently emerged as a promising 3D representation. Much research has been focused on reducing its storage requirements and memory footprint. Howeve…