activity
20232026
most citedLearning Physics-Grounded 4D Dynamics with Neural Gaussian Force Fields

1 citations · 3 across the 14 of their papers we have counts for

collaborators

17 papers

cs.CV2026

OneLA: Learning Many Worlds from Latent Actions

Ziyu Zhu, Zhaoxu Sun, Fan Jiang +3

Learning world models across diverse domains calls for a unified control space, yet ac- tion interfaces vary across domains and action annotations are often scarce. Latent ac- tion…

cs.CV2026

GAD: Geometry Attention Distillation for Consistent Video Generation

Junfeng Ni, Ziyu Zhu, Fan Jiang +7

Video diffusion models generate visually compelling short-term sequences but often struggle to preserve scene geometry and object structure over time. In this paper, we first demon…

cs.CV2026

LongForcing: Scaling Temporal Manifold Matching for Long-Horizon World Rollout

Ziyu Zhu, Zhaoxu Sun, Fan Jiang +5

Autoregressive video diffusion models have emerged as a foundation for long-horizon world rollout. However, when extended far beyond their training windows, these models suffer fro…

cs.CV2026

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

Fan Jiang, Zhaoxu Sun, Mengchao Wang +38

We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA g…

cs.CV2026

Lifting Unlabeled Internet-level Data for 3D Scene Understanding

Yixin Chen, Yaowei Zhang, Huangyue Yu +9

Annotated 3D scene data is scarce and expensive to acquire, while abundant unlabeled videos are readily available on the internet. In this paper, we demonstrate that carefully desi…

cs.CV2026★ 1 cited

Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force Fields

Shiqian Li, Ruihong Shen, Junfeng Ni +3

Predicting physical dynamics from raw visual data remains a major challenge in AI. While recent video generation models have achieved impressive visual quality, they still cannot c…

cs.CV2025

3D Scene Change Modeling With Consistent Multi-View Aggregation

Zirui Zhou, Junfeng Ni, Shujie Zhang +2

Change detection plays a vital role in scene monitoring, exploration, and continual reconstruction. Existing 3D change detection methods often exhibit spatial inconsistency in the…

cs.CV2025

G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior

Junfeng Ni, Yixin Chen, Zhifei Yang +4

Despite recent advances in leveraging generative prior from pre-trained diffusion models for 3D scene reconstruction, existing methods still face two critical limitations. First, d…

cs.CV2025

VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Video

Yu Liu, Baoxiong Jia, Ruijie Lu +5

Building digital twins of articulated objects from monocular video presents an essential challenge in computer vision, which requires simultaneous reconstruction of object geometry…

cs.CV2025

Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing

Hongyu Shen, Junfeng Ni, Yixin Chen +3

We address the challenge of lifting 2D visual segmentation to 3D in Gaussian Splatting. Existing methods often suffer from inconsistent 2D masks across viewpoints and produce noisy…

cs.CV2025

DreamArt: Generating Interactable Articulated Objects from a Single Image

Ruijie Lu, Yu Liu, Jiaxiang Tang +6

Generating articulated objects, such as laptops and microwaves, is a crucial yet challenging task with extensive applications in Embodied AI and AR/VR. Current image-to-3D methods…

cs.CV2025

Decompositional Neural Scene Reconstruction with Generative Diffusion Prior

Junfeng Ni, Yu Liu, Ruijie Lu +4

Decompositional reconstruction of 3D scenes, with complete shapes and detailed texture of all objects within, is intriguing for downstream applications but remains challenging, par…

cs.CV2025

ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting

Yu Liu, Baoxiong Jia, Ruijie Lu +3

Building articulated objects is a key challenge in computer vision. Existing methods often fail to effectively integrate information across different object states, limiting the ac…

cs.CV2025

TACO: Taming Diffusion for in-the-wild Video Amodal Completion

Ruijie Lu, Yixin Chen, Yu Liu +5

Humans can infer complete shapes and appearances of objects from limited visual cues, relying on extensive prior knowledge of the physical world. However, completing partially obse…

cs.CV2024

MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes

Ruijie Lu, Yixin Chen, Junfeng Ni +5

Repurposing pre-trained diffusion models has been proven to be effective for NVS. However, these methods are mostly limited to a single object; directly applying such methods to co…

cs.CV2024★ 1 cited

PhyRecon: Physically Plausible Neural Scene Reconstruction

Junfeng Ni, Yixin Chen, Bohan Jing +7

We address the issue of physical implausibility in multi-view neural reconstruction. While implicit representations have gained popularity in multi-view 3D reconstruction, previous…

cs.CV2023★ 1 cited

Single-view 3D Scene Reconstruction with High-fidelity Shape and Texture

Yixin Chen, Junfeng Ni, Nan Jiang +3

Reconstructing detailed 3D scenes from single-view images remains a challenging task due to limitations in existing approaches, which primarily focus on geometric shape recovery, o…