collaborators

12 papers

cs.LG2026

Trace2World: Reconstructing App Worlds from Real Interaction Traces for Scalable GUI Agent Training

Zezhou Wang, Hanzhang Zhou, Panrong Tong +5

Scaling GUI reinforcement learning requires environments that preserve real-app behavior. Yet coupling behavior inference with coding can turn partial traces into runnable mocks wi…

cs.CV2026

OpenGCUA: Toward a Fully Open Stack for Generalist Computer Use

Hanzhang Zhou, Long Li, Quyu Kong +12

Computer use has reached a turning point: the focus is expanding from GUI-only interaction to systems that complete tasks on users' computers through visual and programmatic interf…

cs.AI2026

MAI-Gym: An Open All-in-One Platform for GUI Agent Evaluation and RL Training across Mobile and Computer Environments

Panrong Tong, Quyu Kong, Pengxiang Li +12

Online reinforcement learning (RL) with verifiable rewards has driven rapid progress in mathematics, coding, and tool use, but scaling this success to GUI agents remains challengin…

cs.AI2026

From Tapping to Hopping: Augmenting Mobile GUI Agents with App-Native Deeplinks

Yuchen Sun, Chenglin Cai, Gongjie Zhang +8

Mobile GUI agents complete tasks using GUI actions like taps and swipes. These actions are broadly applicable across applications, but reaching a navigation interface. A single dee…

cs.AI2026

Qwen-UI-Agent Technical Report: Toward Next-Generation Real-World Centric Foundation GUI Agents

Hanzhang Zhou, Panrong Tong, Xu Zhang +13

GUI agents have the potential to become a general purpose executor over existing digital devices. To advance them toward real-world use, we envision agents that operate reliably on…

cs.CV2026

What Memory Do GUI Agents Really Need? From Passive Records to Active Task-Driving States

Chen Liu, Ling Chen, Hanzhang Zhou +7

Mobile GUI agents increasingly face long-horizon tasks that require reading, updating, and reusing task-relevant data across pages and applications. Existing methods treat memory l…

cs.LG2026

Bridging Domain Expertise and Generalization for Performance Estimation

Shuxuan Li, Zhilin Zhao, Quyu Kong +1

Performance estimation under distribution shift aims to predict how a model behaves on an unlabeled test set whose distribution differs from the training data, a scenario that requ…

stat.AP2026

De-Linearizing Agent Traces: Bayesian Inference of Latent Partial Orders for Efficient Execution

Dongqing Li, Zheqiao Cheng, Geoff K. Nicholls +1

AI agents increasingly execute procedural workflows as sequential action traces, which obscures latent concurrency and induces repeated step-by-step reasoning. We introduce BPOP, a…

cs.CL2025

MobileWorld: Benchmarking Autonomous Mobile Agents in Agent-User Interactive and MCP-Augmented Environments

Quyu Kong, Xu Zhang, Zhenyu Yang +10

Among existing online mobile-use benchmarks, AndroidWorld has emerged as the dominant benchmark due to its reproducible environment and deterministic evaluation; however, recent ag…

cs.CV2025

MAI-UI Technical Report: Real-World Centric Foundation GUI Agents

Hanzhang Zhou, Xu Zhang, Panrong Tong +8

The development of GUI agents could revolutionize the next generation of human-computer interaction. Motivated by this vision, we present MAI-UI, a family of foundation GUI agents…

cs.CV2025

UI-Ins: Enhancing GUI Grounding with Multi-Perspective Instruction-as-Reasoning

Liangyu Chen, Hanzhang Zhou, Chenglin Cai +10

GUI grounding, which maps natural-language instructions to actionable UI elements, is a core capability of GUI agents. Prior works largely treats instructions as a static proxy for…

cs.CV2025

Grounding 3D Object Affordance with Language Instructions, Visual Observations and Interactions

He Zhu, Quyu Kong, Kechun Xu +5

Grounding 3D object affordance is a task that locates objects in 3D space where they can be manipulated, which links perception and action for embodied intelligence. For example, f…