activity
20242026
most citedWord2Minecraft: Generating 3D Game Levels through Large Language Models

1 citations · 2 across the 5 of their papers we have counts for

collaborators

6 papers

cs.AI2026

State Trace Rationale As Auxiliary Task in Reinforcement Learning

Muhammad U. Nasir, Alex Vogt, Steven D. James +1

We propose STRAT, an auxiliary task that trains deep reinforcement learning (RL) agents to predict a short textual trace of their own state. Inspired by human spatial navigation, t…

cs.NE2026

Programmable Cellular Automata

Ahmed Khalifa, Muhammad Umair Nasir, Matthew Siper +2

Cellular automata is a local computation paradigm where complex behavior can arise from local interactions between simple functions. This paradigm has been used to explain many sys…

cs.AI2025

Mortar: Evolving Mechanics for Automatic Game Design

Muhammad U. Nasir, Yuchen Li, Steven James +1

We present Mortar, a system for autonomously evolving game mechanics for automatic game design. Game mechanics define the rules and interactions that govern gameplay, and designing…

cs.CL2025★ 1 cited

Word2Minecraft: Generating 3D Game Levels through Large Language Models

Shuo Huang, Muhammad Umair Nasir, Steven James +1

We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative…

cs.CL2024

GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps

Muhammad Umair Nasir, Steven James, Julian Togelius

Large language models (LLMs) have recently demonstrated great success in generating and understanding natural language. While they have also shown potential beyond the domain of na…

cs.CL2024★ 1 cited

Word2World: Generating Stories and Worlds through Large Language Models

Muhammad U. Nasir, Steven James, Julian Togelius

Large Language Models (LLMs) have proven their worth across a diverse spectrum of disciplines. LLMs have shown great potential in Procedural Content Generation (PCG) as well, but d…