collaborators

6 papers

cs.CV2025

Edit3r: Instant 3D Scene Editing from Sparse Unposed Images

Jiageng Liu, Weijie Lyu, Xueting Li +2

We present Edit3r, a feed-forward framework that reconstructs and edits 3D scenes in a single pass from unposed, view-inconsistent, instruction-edited images. Unlike prior methods…

cs.CV2025

CoCo4D: Comprehensive and Complex 4D Scene Generation

Junwei Zhou, Xueting Li, Lu Qi +1

Existing 4D synthesis methods primarily focus on object-level generation or dynamic scene synthesis with limited novel views, restricting their ability to generate multi-view consi…

cs.CV2025

HoliGS: Holistic Gaussian Splatting for Embodied View Synthesis

Xiaoyuan Wang, Yizhou Zhao, Botao Ye +6

We propose HoliGS, a novel deformable Gaussian splatting framework that addresses embodied view synthesis from long monocular RGB videos. Unlike prior 4D Gaussian splatting and dyn…

cs.CV2025

Synthesizing Consistent Novel Views via 3D Epipolar Attention without Re-Training

Botao Ye, Sifei Liu, Xueting Li +2

Large diffusion models demonstrate remarkable zero-shot capabilities in novel view synthesis from a single image. However, these models often face challenges in maintaining consist…

cs.AI2025

Revisiting 3D LLM Benchmarks: Are We Really Testing 3D Capabilities?

Jiahe Jin, Yanheng He, Mingyan Yang

In this work, we identify the "2D-Cheating" problem in 3D LLM evaluation, where these tasks might be easily solved by VLMs with rendered images of point clouds, exposing ineffectiv…

cs.CL2024

TheAgentCompany: Benchmarking LLM Agents on Consequential Real World Tasks

Frank F. Xu, Yufan Song, Boxuan Li +18

We interact with computers on an everyday basis, be it in everyday life or work, and many aspects of work can be done entirely with access to a computer and the Internet. At the sa…