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20242026
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cs.CV2026

GS4City: Hierarchical Semantic Gaussian Splatting via City-Model Priors

Qilin Zhang, Jinyu Zhu, Olaf Wysocki +2

Recent semantic 3D Gaussian Splatting (3DGS) methods primarily rely on 2D foundation models, often yielding ambiguous boundaries and limited support for structured urban semantics.…

cs.CV2026

Node-RF: Learning Generalized Continuous Space-Time Scene Dynamics with Neural ODE-based NeRFs

Hiran Sarkar, Liming Kuang, Yordanka Velikova +1

Predicting scene dynamics from visual observations is challenging. Existing methods capture dynamics only within observed boundaries failing to extrapolate far beyond the training…

cs.CV2026

VLM-Loc: Localization in Point Cloud Maps via Vision-Language Models

Shuhao Kang, Youqi Liao, Peijie Wang +5

Text-to-point-cloud (T2P) localization aims to infer precise spatial positions within 3D point cloud maps from natural language descriptions, reflecting how humans perceive and com…

cs.CV2025

UnReflectAnything: RGB-Only Highlight Removal by Rendering Synthetic Specular Supervision

Alberto Rota, Mert Kiray, Mert Asim Karaoglu +4

Specular highlights distort appearance, obscure texture, and hinder geometric reasoning in both natural and surgical imagery. We present UnReflectAnything, an RGB-only framework th…

cs.CV2025

Dropping the D: RGB-D SLAM Without the Depth Sensor

Mert Kiray, Alican Karaomer, Benjamin Busam

We present DropD-SLAM, a real-time monocular SLAM system that achieves RGB-D-level accuracy without relying on depth sensors. The system replaces active depth input with three pret…

cs.CV2024

DynSUP: Dynamic Gaussian Splatting from An Unposed Image Pair

Weihang Li, Weirong Chen, Shenhan Qian +3

Recent advances in 3D Gaussian Splatting have shown promising results. Existing methods typically assume static scenes and/or multiple images with prior poses. Dynamics, sparse vie…